Skyrim

About this mod

Adds 20 sets of non-replacing Space Marine armor from Warhammer 40,000, as well as playable Space Marine races, with 16 of the 19 implant abilities currently

Permissions and credits
40k in Skyrim - Space Marine Armor (WIP)

20 sets of non-replacing Space Marine armor from the Warhammer 40,000 system.
Armor pieces grant power armor bonuses, but can still be enchanted by the player

- Base armors in main pack now replaced by updated packs in Optional Files, details below -

The Black Templars, Blood Angels, Blood Ravens, Dark Angels, Deathwatch, Grey Knights, Iron Snakes, Legion of the Damned, Salamanders, Soul Drinkers, Space Wolves, and Ultramarines have come to wage the eternal war

4 Race options - Space Marine, Chaos Marine, and chapter-specific options: Space Wolves & Grey Knights

(The first two of many chapter and specialist oriented options. Space Wolves benefit from the Canis Helix, & Grey Knights have psychic abilities

Expanded details available - http://skyrim-40000.wikispaces.com/Skyrim+40000

(Videos are of OLD versions)

Like the new look? - reschu0 has been working hard to create vastly improved versions of the Black Templars, Blood Angels, Blood Ravens, Dark Angels, Deathwatch, Salamanders, Soul Drinkers, Space Wolves, and Ultramarines plus the Iron Snakes texture, and more that will be featured soon.

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Seven sets of Specialist and Unique chapter armor from the Warhammer 40,000 universe

Adds removable backpacks, plus proper ground and inventory display models

Awesome new textures by reshu0

Armor pieces grant power armor bonuses, but can still be enchanted by the player

Apothecary, Chaplain, and Techmarine Specialist Armor
(Chaplain features Skull helm, Aopthecary and Techmarine feature Bionic/Sensor Helm)
(Librarian and custom backpack items coming soon)

The Grey Knights and the Deathwatch represent the Inquisition
(Grey Knights feature Crusade Helm)

The Legion of the Damned appears out of nowhere in times of great crisis, then vanish without a trace

The Alpha Legion, last chapter of the First Founding, masters of subterfuge, with history, methods, and loyalty shrouded in mystery. Have they truly fallen to the Ruinous Powers? Or do they secretly still serve the Emperor?
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First Founding Loyalist Armor Pack

Seven sets of First Founding Loyalist armor from the Warhammer 40,000 universe

Adds removable backpacks, plus proper ground and inventory display models

Awesome new textures by reshu0

Armor pieces grant power armor bonuses, but can still be enchanted by the player

Blood Angels, Dark Angels, Imperial Fists, Raven Guard, Salamanders, Space Wolves, and Ultramarines

(These armors are an upgrade and replacement for the armors found in the main mod file already. The armors will be removed from the main file soon, the overlap is to allow people to download this pack before removing them from the existing file.)

Like the new look? - reschu0 has been working hard to create vastly improved versions of all of the textures, with more to come!
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Loyalist Successors Pack
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Six sets of Loyalist Successor armor from the Warhammer 40,000 universe

Adds removable backpacks, plus proper ground and inventory display models

Awesome new textures by reshu0

Armor pieces grant power armor bonuses, but can still be enchanted by the player

Blood Ravens, Black Templars, Crimson Fists, Iron Snakes, Soul Drinkers, and Space Sharks

(Black Templars feature Crusade Helm, and Space Sharks feature the Corvus Pattern helm)
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Non-Canon optional armor pack:
This mod hosts the first set of armor inspired by the Warhammer 40,000 universe that is not a part of the official lore (Non-canon) - Angry Marines

A preview of the new armor sets - with removable backpacks and proper inventory and ground objects!

Textures created by Reshu0, by popular request.
(Yep, the yellow is supposed to be that obnoxious, heh)

This set does not include the personalized 'magic marker' slogans, so you can add your own.
Contest beginning now - create the best set of slogans, and your submission could be published!
For the contest - you have to edit the actual texture file, so that it shows ON the model

Submissions can go direct to Skyrim.40000@gmail

This set is being added due to recieving many requests for it, but kept separate as an option.
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Chaos armor has now been moved to it's own expansion:
http://skyrim.nexusmods.com/downloads/file.php?id=15592
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* Forgeable (under Misc), and temperable, even when enchanted
* Unenchanted to allow player enchanting. - However each armor piece grants an
* appropriate ability to represent powered armor (via script)
* Works for males and females of all races
* (though Argonians and Khajiit still have a protruding tail.)
* Armors require no perks, and only gold to forge/improve
* Stats and abilities are strong, appropriate - but OP.
* Balancing forthcoming and ongoing.
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Each of the armor pieces grants an ability appropriate to that type of piece. These abilities are meant to represent the bonuses granted by using a suit of powered combat armor. These abilities are granted through scripting, which means that the player can still enchant each piece at will.

Mark VII Aquila Helmet - Full environmental systems provide independent oxygen and toxin filters.
Waterbreathing, and +40 Poison Resistance

Mark VII Aquila Power Armor - Cybernetic and servo-assisted muscle amplification. Interfaces with Black Carapace
+100 Health, Stamina, & Carry Weight
Health Regen +2, Stamina Regen +3 (Marine races only), Magicka Regen+3 (Grey Knights only)

Mark VII Aquila Power Pack - Internal generators to power the armor, ammo storage, and other critical functions. Enhances armor bonuses.
+100 Health, Stamina, & Carry Weight
Health Regen +2, Stamina Regen +3 (Marine races only), Magicka Regen+3 (Grey Knights only)

Mark VII Aquila Gauntlets - Cybernetic and servo-assisted muscle amplification behind a fist of dense ceramite
+10 Unarmed damage, +10 One Handed

Mark VII Aquila Boots - Cybernetic and servo-assisted running amplification
+25% (Speedmult 125), Grants Cushioned Perk (1/2 fall damage)

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The Weapons Pack - http://skyrim.nexusmods.com/downloads/file.php?id=14727
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Space Marine playable races added, with abilities for 15 of the 19 Implants - FOR TESTING ONLY
(1 disabled, 2 are still in progress, 1 has no game-relevant effect)
Neuroglottis (clairvoyence) uses spell effects, but no Magicka, and does not level skill
Custom Occulobe (Nighteye) effects by Tessai that actually portrays what it is like to see better in the dark naturally.
# Other abilities are always on - subject to change and balancing - currently quite OP
Ability details - http://skyrim-40000.wikispaces.com/Implant+Abilities

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Currently, the races are in beta. They SHOULD be perfectly safe for use, but *Please backup* your saves however, since the races are in testing, I would hate to affect your saves in any negative way.
The race are no longer larger than normal - Players can now control scale at will.
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To become a Space Marine with an existing character: In console -
Type ShowRaceMenu and select is best or
Type player.setrace QSMSpaceMarine
and you shall become one of the Emperor's Chosen :)
Or a wretched slave to the Ruinous Powers using QSMChaosSpaceMarine
Space Wolves - QSMSpaceMarineSpaceWolf
Grey Knight - QSMSpaceMarineGreyKnight
(Changing races through the console is imperfect, and a low potential for errors exists - Always BACKUP your saves before using races with an existing game.)
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For best results, delete mod in mod loader, and re-download if you experience any issues. (The mod is quite large, so the potential for an overwrite error is slightly greater than others.)

% Known issues: Races do not have stored face-gen data (if you shift to one mid-game, you will retain your appearance if a human race.)
Modeling errors (armors disappear if dropped, gauntles do not display in inventory unless spun, Armor shows over text) Nothing that hampers 1st or 3rd person use, however it will be corrected.

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I did not create these meshes or textures, I have only compiled and further edited them with permission from the creators. These files were created for New Vegas by akindain, and modified for Skyrim by zhaihouxi, both from the Nexus. A special thanks to akindain for not only creating these assets, but for generously releasing them as a modder's resource - This mod would not be possible without him!

Acey/Pirate has granted the use of his awesome Dwemer Autoblade, now modified and included (In the Weapon Pack, not here.)

Tessai has granted the use of his custom Nighteye effect (and has other surprises in store)

reschu0 has been working hard to create vastly improved versions of the Black Templars, Blood Angels, Blood Ravens, Dark Angels, Deathwatch, Salamanders, Soul Drinkers, Space Wolves, and Ultramarines plus the Iron Snakes texture, and more that will be featured soon.

The Crusade and Corvus Pattern helms were created by cerberos008

My sincere gratitude to Bethesda for Skyrim, the Creation Kit, and Elder Scrolls - To Games-Workshop for my nearly life-long addiction to Warhammer 40,000 and To Valve, for Steam and the Steam Workshop, which got me into this. This is a mod for a retail game, made from assets I do not own, as all mods are. This is a free, publicly available mod, and will never be sold or profited from. I intend no infringement upon the rights of the companies who's assets are used here, and will of course comply with their wishes.
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Scripters rejoice! - A new set of training videos has been made by richardbmiller2 that finally gives comprehensive details on Object-Oriented Papyrus scripting - this is paid-training level information, and I am learning a LOT :)
http://www.youtube.com/richardbmiller2

Want to learn to model? A very helpful start-to-finish series is available from ghosu
(German and English versions available)
http://www.youtube.com/user/LeckerHamster

v3.3 - Texture updates for 7 chapters, 2 new Chapters, improved normal maps, Chaos armor moved to separate expansion, new perk to mimic Cushioned so as not to affect the base perk.

v3.2 - Weapon Pack compatibility, Shiny Chaos armor fix, and integration of races with Quest DB09 "To Kill an Empire" (The chef will recognize marines as Imperials)

This web site is completely unofficial and in no way endorsed by Games Workshop Limited and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2012, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners. (<- Official required disclaimer wording for completely UNOFFICIAL mod use)