SKYRIM
eu3fan Ensorcelled Traps by eu3fan
Skyrim » Magic - Spells & enchantments
Added: 20/03/2012 - 02:37AM
Updated: 26/08/2012 - 12:00AM

16 Endorsements

1.3 Latest version

242 Unique D/Ls

487 Total D/Ls

6,783 Total Views

Uploaded by eu3fan

Description

Last updated at 0:00, 26 Aug 2012 Uploaded at 2:37, 20 Mar 2012

****REGARDING DAWNGUARD****: The Dawnguard DLC introduces a bug that prevents custom dialogues from working for save games that do not have the said mod activated (i.e. it does not affect games that already use the mod). The fix would be to save instantly with the mod activated and reload. This procedure only needs to be followed once. For more information, this is a thread from the official forums.

Update (June 17, 2012): Version 1.3 released and I didn't realize the host took the mod website down, so I had to put it back up.

Regarding latest update: There is no player-related feature released in Version 1.3. It's strictly a release for other modders who wanted to make dungeons or encounters with it.

Website (must read): http://eu3fan.net76.net/mod/index.php

My other mods:
House guests - http://skyrim.nexusmods.com/mods/20908

Overview:
This is a mod (Download) that features a collection of utility devices that are designed to add more flavour to the dungeon-crawling experience. These devices are all accessed through a collection of custom spells that are made available through a new location that can be accessed through a special book in the Arcanaeum of the Winterhold College (it's very hard to miss this book). As of the latest release (1.3), they include:

Spell-casting traps: Devices that fire spells upon trigger. They can each be told to store an "aimed" spell, which they can use to devastating efficiency.

Teleportation nodes: Inter-connected devices that can transport the player and NPC's to anywhere in Skyrim - Be it the High Heavens or Maven Blackbriar's bed.

Summoning Node: Devices that can store and summon pre-determined NPC's to guard a location.

Additional Features: A few custom spells are also included into the mix.

Important note: Forced resets of cell buffer will delete all devices (permanent or not) and may cause issues with characters summoned to the affected cells. As a result, "pcb" and related console commands should be used with discretion.

More details are found in the mod's website.

Videos:
V1.2: http://www.youtube.com/watch?v=-Nt4A47NgQA
V1.1: http://www.youtube.com/watch?v=3b4Q5Ky4oY0&feature=relmfu
V1.0: http://www.youtube.com/watch?v=6i2Pqz9wUHA&feature=channel