Skyrim

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Luxor00

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luxor00

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About this mod

a castle with all the features medieval and with the same construction criteria.

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Firstly an apology for my bad English.
Secondly this is my first mod "scrools elder" and hence need ideas and adjustments.
This is my version 0.1, with only the exterior of the castle and free movement and character.

Often confused with castles and forts and palaces stately residences. The former are compact in easily defended and thought to the war, the second for the opulence and majesty.

My idea is to build a castle with all the features medieval and with the same construction criteria.

It is therefore constituted by two squares, one dungeon and six buildings:

Square-outside (for traders and foreign)
market
inn
stable

Square-arms, (interior)
Quarters (residence of low-level employees), with 3 levels
Prison, with 3 levels.
Keep and fortress (residence of Mr. and high-level employees), with 5 levels.
Backsmith, with 1 level
Inn, with 2 levels.
Dungeon, multi-level

Location:
On the hill west of Fort Greymoor; and east of Swindler's Den.
Coordinates tamriel (-9, -1)

I will start the construction of interior and after NPC's.
I would appreciate testing and ideas.

HISTORY:
0.1 : External structure and tamriel adaptions
0.1a : Internal structure to middle of main tower.
0.1b : Remove the old structure of 0.1a, create new in middle of main tower and top. All doors of mainTower as functional.
0.1d : Basic access and structure to interior objects.
0.1e : Structure and basic furniture to barracks, inn and smith