SKYRIM
Arcane Archery by PROXiCiDE
Skyrim » Magic - Gameplay
Added: 15/03/2012 - 09:21AM
Updated: 17/03/2012 - 03:02AM

202 Endorsements

0.05a Latest version

6,665 Unique D/Ls

11,460 Total D/Ls

72,970 Total Views

Uploaded by PROXiCiDE

Description

Last updated at 3:02, 17 Mar 2012 Uploaded at 9:21, 15 Mar 2012


0.5a
- Bow Scaling has been redeveloped from the ground up
- Mirror Image (Requires Twin Souls Perk)
- Damage of each bow can be increased via specificied Perk listed
- Firing your Arcane Bow now depletes 3% of your magicka
- Destruction Levels up, but slower than Marksman


_-=[ DESCRIPTION ]=-_

Arcane Archery, is now a separate mod taken from my mod Arcane Assassin as i am splitting it's contents up so its easier for people to have what they want instead of having some things that they didn't need.
You can now find these spells being sold at the Riverwood Trader

_-=[ BOWS ]=-_

All bows benefit from the Soul Stealer Perk, and Critical Shot from the Archery Tree which will produce a bigger explosion

<1> = Requires the player to be 50% or greater magicka
<2> = Requires the player to have Twin Souls Perk
<3> = Requires the player to have a specific perk to increase damage

Fire Bow

    Fire Damage
    <1> Turn Raised Undead (Necromage, Perk Required)
    <2> Mirror Image
    <3> Augumented Flames I (25%), Augumented Flames II (50%)



Ice Bow

    Frost Damage
    Slow
    <1> Banish Summoned (Oblivion Binding, Perk Required)
    <2> Mirror Image
    <3> Augumented Frost I (25%), Augumented Frost II (50%)



Shock Bow

    Shock Damage, Magicka Damage
    <1> Disintegrate (Disintegrate, Perk Required)
    <2> Mirror Image
    <3> Augumented Shock I (25%), Augumented Shock II (50%)



Poison Bow

    Poison Damage
    15% Chance to Stagger Target
    <1> 15% Chance to cause Frenzy for 60 Seconds (Rage, Perk Required)
    <2> Mirror Image
    <3> Poisoner (25%), Concentrated Poison (50%)



Spectral Bow

    Physical and Elemental Damage
    <1> 15% Chance to Disarm Target
    <2> Mirror Image
    <3> Overdraw I (25%), Overdraw II (50%), does not benifit from Overdraw III or higher


_-=[ RESIST ]=-_

Spell resists now halve the damage by the percentage of the targets Resist Value, allowing you to use Weakness Poisons to benifit for more Damage.

Fire Resist (50) = 50% of the fire damage will be halved

_-=[ DAMAGE SCALING ]=-_

Scaling of the arcane bows are based on your level and destruction skill (Base Value, not modified value that are increased via Enchantments)

Base Damage is 8 for every spell effect (Equivalent to the Damage of a Iron Arrow)

The following example of the damage scaling Fire Bow with no Fire Resist on the target
Player Level (1) = 0 Damage Increased
Destruction Level (15) = 2.25 Damage Increase
Fire Resist (0) = 0
Total = (8 + (0 + 2.25)) = 10.25

Player Level (1) = 0 Damage Increased
Destruction Level (100) = 15 Damage Increase
Fire Resist (0) = 0
Total = (8 + (0 + 15)) = 23

Player Level (50) = 25 Damage Increased
Destruction Level (15) = 2.25 Damage Increase
Fire Resist (0) = 0
Total = (8 + (25 + 2.25)) = 35.25

Player Level (50) = 25 Damage Increased
Destruction Level (100) = 15 Damage Increase
Fire Resist (0) = 0
Total = (8 + (25 + 15)) = 48

The following example of the damage scaling Fire Bow with Fire Resist on the target
Player Level (1) = 0 Damage Increased
Destruction Level (15) = 2.25 Damage Increase
Fire Resist (50) = 0.5
Total = (8 + (0 + 2.25)) * 0.5 = 5.125

Player Level (1) = 0 Damage Increased
Destruction Level (100) = 15 Damage Increase
Fire Resist (50) = 0.5
Total = (8 + (0 + 15)) * 0.5 = 11.5

Player Level (50) = 25 Damage Increased
Destruction Level (15) = 2.25 Damage Increase
Fire Resist (50) = 0.5
Total = (8 + (25 + 2.25)) * 0.5 = 17.625

Player Level (50) = 25 Damage Increased
Destruction Level (100) = 15 Damage Increase
Fire Resist (50) = 0.5
Total = (8 + (25 + 15)) * 0.5 = 24

_-=[ FREQUENTLY ASKED QUESTIONS ]=-_


Q: These bows seem different than the one established in your mod Arcane Assassin
A: This mod was re-written from the ground up

Q: Are the arrows Physical Damage like normal Arrows
A: Pure elemental / poison damage, so they can be resisted

Q: I got Critical Shot perk, i am receiving critical strike but no big explosion effect
A: As the arrows are not physical damage like normal arrows, the chance to receive a critical strike is different than the normal arrows. But the Random Chance still applies to the Arcane Arrows just those two are not globally shared when it occurs

Q: Will you add more bows?
A: Yeah i can, just leave your ideas in the comment section

Q: Target says it resisted but it still damaged the target
A: Base damage was Resisted, the rest of the damage was halved