Skyrim

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Terramis

Uploaded by

Terramis

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About this mod

A new and challenging dungeon for the world of Skyrim.

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Changelogs
Terramis' Forgotten Ruins

Read Me
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Lore Version: During a recent battle between a dragon and a squad of Imperials,
a hillside collapsed revealing a long-lost entrance to an ancient Nordic ruin.
Since its discovery, rumor has spread that the newly found tomb contains treasure
untouched by plunderers for years, and that bandits and explorers alike are preparing
to search its depths. Villagers say that the entrance is across the mountains, south-west of Morthal,
in an area of tundra near a small waterway. Perhaps if you hurry, you can be the first to
adventure into its forgotten passageways.


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Notes (Non spoilers): This is my first dungeon for the world of Skyrim. No quests associated,
for exploration purposes only. There are four tiers of increasing difficulty currently, and if
things go well I'll be adding a couple more layers to this one. Lots of details off the beaten
path and treasure is often hidden and/or in context, so search well. Has been tested with characters
lvls 1,10,45.

Preperation is recomended, i.e., torches,arrows,potions,etc. Will probably take upwards of 45min-1hr to complete.

Please feel free to comment and report any issues you have with the dungeon. Enjoy!

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.ESP vs. .ESM

I've uploaded an experimental .ESM file created by community member Cataxu that will fix the problems some folks were having running the dungeon! Seems like a very good work-around. So....try the main .esp first......if that does not work, delete it, and use the optional Experimental ESM, and that should do the trick!

PS> Let us know if this fixes any issues for you! Please, Thank you!

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Change Log:

v1.1: Changes include many lighting adjustments designed to make it better for lighting mod users.
Some creature/balance changes of minor sorts. Added a working exit that wraps around back to the begining
of the dungeon.

v1.2: Added the fourth level of the dungeon. Many lighting and encounter adjustments since 1.1
Moved the wraparound exit to the dungeon down to the end of the fourth level. Added more hidden treasures.

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SPOILERS

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Appears on the compass as a Nordic Ruin symbol, and has a map marker once discovered.

The dungeon is located south-west of Morthal, past the mountains, in an area of tundra near the vanilla
dungeon 'Rannveig's Fast'.

Map Coordinates are: -12, 2

There are optional exits every 2 levels in, just in case you want to return to the surface. However do not mistake those exits for the end of the dungeon.

There are coc markers in all four levels of the dungeon for those that have a problem finding it
or want a quick entry for testing purposes.

To use the (teleport) coc commands simply open the console using the (~) key and
type in one of the following to teleport directly to the dungeon.

coc Terramis_Dungeon_01
or
coc Terramis_Dungeon_02
or
coc Terramis_Dungeon_03
or
coc Terramis_Dungeon_04

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There is a Steam Workshop File for this mod as well, so feel free to comment or rate there also!
http://steamcommunity.com/sharedfiles/filedetails/?id=16020

Added a thread to the Bethesda Forums for further discussion:
http://forums.bethsoft.com/topic/1368100-relwip-terramis-forgotten-ruins-dungeon-project/page__p__20655161#entry20655161

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high rez shots inside the dungeon: