This mod provides a system for weapons to break during combat, this forces an unequip.
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Changelogs
Version 0.4.1
Removed debugging messages - sorry about those!
Updated version uploaded - please delete v0.4 it was incomplete!
BETA - Use at your own peril - and then give good feedback :D (make sure you keep a save)
Weapons break after some use, on BEING hit, not you hitting - this affects NPCs and Player.
NPC's will drop their weapon, player will just unequip - and have a flag set to prevent you from re-equipping.
-- Caveats: Unfortunately this 'no re-equip' flag is currently totally ignored so you can just go back into your inventory and re-equip. Thus, this is mostly just a proof of concept. I will try to add a better break/repair mechanism This is only capable of tracking 128 types of item due to a limitation of Papyrus that I didn't want to code around (because it would then be inefficient) - I am working on making this limit apply per character, rather than globally, which should alleviate the issue.
-- Credits: Kudos to kuertee for his discussion on my thread here Kudos to Borgut1337 for this thread