SKYRIM
ScarabMonkeys Weapon Durability BETA by ScarabMonkey
Skyrim » Gameplay effects and changes
Added: 13/03/2012 - 07:57PM
Updated: 30/03/2012 - 10:09PM

5 Endorsements

0.4.1 Latest version

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Uploaded by ScarabMonkey

Description

Last updated at 22:09, 30 Mar 2012 Uploaded at 19:57, 13 Mar 2012

Updated version uploaded - please delete v0.4 it was incomplete!

BETA - Use at your own peril - and then give good feedback :D (make sure you keep a save)

Weapons break after some use, on BEING hit, not you hitting - this affects NPCs and Player.

NPC's will drop their weapon, player will just unequip - and have a flag set to prevent you from re-equipping.

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Caveats:
Unfortunately this 'no re-equip' flag is currently totally ignored so you can just go back into your inventory and re-equip.
Thus, this is mostly just a proof of concept. I will try to add a better break/repair mechanism
This is only capable of tracking 128 types of item due to a limitation of Papyrus that I didn't want to code around (because it would then be inefficient) - I am working on making this limit apply per character, rather than globally, which should alleviate the issue.

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Credits:
Kudos to kuertee for his discussion on my thread here
Kudos to Borgut1337 for this thread