SKYRIM
Crimson Tide - Blood by Magus
Skyrim » Visuals and graphics
Added: 13/03/2012 - 04:35AM
Updated: 04/08/2013 - 08:30PM

11,418 Endorsements

2.2 Latest version

388,487 Unique D/Ls

754,622 Total D/Ls

1,490,541 Total Views

Uploaded by MuteDivinity

Description

Last updated at 20:30, 4 Aug 2013 Uploaded at 4:35, 13 Mar 2012


Blood graphics fit for a murderous psychopath
By: Magus,
Featuring modified scripts by pauderek

Thanks for the endorsments guys! it looks like Crimson Tide is in the top 100 of all time now here on the nexus..

UPDATE v2.2

v2.2
-updated scripts from changes by pauderek's "simple blood mod" with some tweaks to allow for more bloody spurts and pools with less errors!
v2.0
-All new mechanic and modified scripts
-doesn't interfere with perk mod,
-new blood pooling effect after death
and sprays for mid-combat hits
-Also new textures for Dragur, Insect, and Oily machine blood
-re-done screen blood
-bleeding effects now have a chance to occur without killmoves
-new gradient type blood pools, with more depth and varying degrees of red - like real blood. Try holding a torch up next to a pool and you'll see alot of color depth.


v1.5 fixed issue with undead, spriggan, ghost,dwemer, other creatures bleeding when they shouldn't - slightly more red dark blood texture..
v1.3 refined normal map, screen splatters - deeper, denser blood - classic version still available....

ISSUES
No Blood on head/neck - bethesda has disabled this on human player models, probably has somthing to do with how faces can be customized and contain many parts.

Shouldn't be anything else that I'm aware of - let me know if there are problems!


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Thanks for the videos!


Crimson Tide starts at about 1:30



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-Weapon specific wounds for every weapon type, including variations between 1 handed, and 2 handed weapons.
-Pooling blood after particularly deep stabs and punctures, arterial leaking and spurting from finisher moves, power draw from arrows, and decapitations.
-Drippy transparent blood splatters on screen, small and un-intrusive – yet pleasantly gross.
-World placed blood, darker and drier less “shiny” normal maps separate from the hit blood from combat.
-To get a good idea take a look at the screen shots – they are all of natural occurrences of regular combat you would encounter on your travels.

New Features as of 2.0
All new mechanic and modified scripts
-doesn't interfere with perk mod,
-new blood pooling effect after death
and sprays for mid-combat hits
-Also new textures for Dragur, Insect, and Oily machine blood
-re-done screen blood
-bleeding effects now have a chance to occur without killmoves
-new gradient type blood pools, with more depth and varying degrees of red - like real blood. Try holding a torch up next to a pool and you'll see alot of color depth.



-Crimson Tide IS NOT compatible with Enhance Blood, so choose!
-Crimson Tide IS compatible with Bloodier Combat by Monkmidon, so for special gore features related to spells (ice shattering ect.) you can load that up too. It is recommended you load Crimson Tide AFTER bloodier combat to avoid any complications.
-Anything else should be just fine, although certain ENB or FXAA mods may change the color of the blood.



INI tweaks to make blood stay long enough to enjoy
...\Documents\My Games\Skyrim.ini

Find [Display] and add this line
fDecalLifetime=900.0000 (or some other number, higher or lower
Then…

...\Documents\My Games\SkyrimPrefs.ini
iMaxDecalsPerFrame=500 (or some other number, higher or lower)

Red Rectangles - Best remedy as far as I'm aware:

1. delete bleedeffects.esp and or blooder combat.esp and any enhanced blood.esps

2. delete bleedeffects.bsa, and or bloodier combat.bsa, and any enhanced blood.bsa's

3. delete data/scripts/ *anything starting with "mk" * which relates to scripts for bloodier combat
delete data/scripts/blood *the WHOLE folder"

4.redownload and install Crimson TIde

5. Make SURE Crimson Tide is lowest on the list, all the way to the bottom

6. If after all that doesn't work let me know... I can double check the file's I've uploaded to make sure nothing was left out by mistake..

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