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QuietusPlus

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QuietusPlus

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About this mod

Automatically grants perks based on required skill level.

Permissions and credits
I have posted the successor of this mod here: http://skyrim.nexusmods.com/downloads/file.php?id=13782

PLEASE MAKE A BACKUP SAVE! I have tested this file, it may however still contain bugs.

Automatically grants perks based on required skill level. This does NOT require any external script extenders (SKSE or Script Dragon). The mod checks whether or not you meet the requirements for a perk on skill levelup.

I recommend putting the game on Master difficulty and using the optional Slower Skill Leveling (details below) file found here to balance the game somewhat.

Future Updates:
- Try to remove perk points, which does not seem possible at the moment due to Creation Kit limitations (please leave a comment if you know how)
- Possibly some balancing (there are loads of other balancing mods out there, I am not sure which way of doing things would be best)
... I'll consider more features, please comment and I will take a look

Bugs:
- You will not get earned perks until you level up the skill associated with that perk, which means that maxed skills prevent you from getting new perks in that skilltree. The same goes for level 20 skills with new characters (you should level up that skill once). The following commands should fix the maxed skills: "player.setav SKILL 99" followed by "incpcs SKILL".

Slower Skill Leveling (optional file)
Leveling the following skills takes twice as long to balance the mod somewhat, only skills that you use in combat are effected.

- One-Handed
- Two-Handed
- Archery
- Block
- Heavy Armor
- Light Armor
- Sneak
- Alteration
- Conjuration
- Destruction
- Illusion
- Restoration

Changelog
v0.2: - Added message when granted a new perk (see screenshot)
- Added a crafting only version
- Improved script code, unpacked size reduced by 30,156 bytes
v0.1: First release

Q: Does this work with perks added or edited by other mods?
A: This mod only works for perks that were originally in the game, they can however be modified as long as the original quest name has not been changed.


This is somewhat of a port of my Fallout: New Vegas mod found at:
http://newvegas.nexusmods.com/downloads/file.php?id=43488

I included the sourcecode (script) for download, please make any suggestions and use it to learn about scripting yourself. I had a hard time getting started with the new Papyrus language, so maybe this can help other modders.