SKYRIM
Little Barons Interior Decorating aka LB-ID by Little Baron
Skyrim » Items and Objects - World
Added: 11/03/2012 - 08:47AM
Updated: 03/10/2013 - 04:53AM

177 Endorsements

1.2 Latest version

3,609 Unique D/Ls

6,027 Total D/Ls

29,551 Total Views

Uploaded by LittleBaron

Description

Last updated at 4:53, 3 Oct 2013 Uploaded at 8:47, 11 Mar 2012

WHAT DOES IT DO?!

Adds variety to glazed pottery, adds varied flower pots and planters throughout civilized Skyrim, small purchaseable statues, player placeable paintings, and miscellaneous gew-gaws for your home decorating pleasure.

Also adds a bit of dirt to the large empty pots in places like Proudshire Manor, removes many of the ugly 'wall baskets'

About half or more of the paintings were converted by permission from screen shots taken and posted by fellow Nexus members. The paintings are named as 'painted' by them in game, and these members are listed below. Thanks again!!

HOW TO INSTALL IT:

Use NMM! Or, pop both the files into your DATA folder and make sure the box is checked in the launcher.

HOW TO USE IT:

For the most part everything operates like normal in-game clutter, with the exception that all the custom objects are bottom heavy so they are much easier to move around.

Paintings are special objects: When you drop one into the world, after about a second it will re-align itself so it is facing you and will remain stuck in the air. If you click on it you will be given a menu which will allow you to move it around and even re-size it (see the screenshot).

The merchants who carry the decorative goods are:

Belethor of Belethor's General Goods
Sayma of Bits & Pieces in Solitude
Lisbet of Arnlief & Sons in Markarth
Birna of Birna's Oddments in Winterhold
Revyn of Sadri's Used Wares in Windhelm
Bersi of The Pawned Prawn in Riften
Tonilia in the Ragged Flagon in Riften

Tonilia will also sell a few items that would be considered 'illegal' in Skyrim, such as daedric statues.

Merchant's 'decorative' stock changes every few days.

CONFLICTS?

This mod does not touch any cell or NPC directly. The merchants get their new items via a script, the wall baskets are eliminated via .nif trickery and the glazed objects alter themselves via scripting again. In short there should be almost no conflicts with other mods, unless they alter the following base item forms:

Glazed02Jug01 GlazedPotteryBase01 GlazedPotteryBase02 GlazedPotteryBase03 GlazedBowl01
GlazedBowl02 GlazedGoblet01 GlazedJugLarge01 GlazedJugSmall01 GlazedPlate01 GlazedPot01
GlazedPot02 BasketClosed01 WallBasket01 WallBasket03 WallBasketHex02 WallBasketLarge02

KNOWN ISSUES:

Rarely the process of creating a room full of replaced glazed clutter results in a few items getting knocked out of place. Also, if you are paying close attention when you enter a new location you will see the glazed clutter getting replaced within the first few seconds after entering. This was coded on purpose in the interest of game stability.

Rarely you may move a painting far enough into a wall that after 'finishing' it (and even though you can still see the painting) the painting is no longer accessible. Make sure you're happy with the placement before clicking 'finish', just in case!

If you un-install this mod, any place you visited prior to a save where the pottery was changed will be devoid of any pottery. Try this mod out, and if for some reason you don't like it, revert to a save you made before you installed it.

MANY THANKS TO:

Karrakaz who tested an early alpha version with just the flower pots.
OminousVoice for helping me on the forums to overcome the overwhelming darkness of colorless verts
Bethesda, the NifTools peeps, the Blender Foundation, Paint.Net

And to the following people who contributed screenshot art for use as paintings:

Donald the Duck aka Eomolch, Alexandrogr, Eiries, Darkstone, Vampyr_Lamia, Lord Maxim Stark
Trapiki, Nakha, Feenixfly & Dezz

PERMISSIONS: I am currently unable to work on or support the MODS I made for SKYRIM. Current SKYRIM modders may use the resources they find in this mod in their own mods without permission. Please credit me as is appropriate.

UPDATE 1.0 to 1.1: Added glazed items and flower pots/planters to vendors. NOTE: If you installed v 1.0, you can safely replace it with this version but the items may not ever show up in the vendor inventories unless you revert to a pre-LB-ID save. Sorry about that.

UPDATE 1.1 to 1.2: A code fix (I hope!) to an issue at least one person had where their game cells loaded so quickly that original pottery would spawn new versions twice or more before the script stopped normally. The insense burner's glow map was also corrected. This update is backwards compatible with version 1.1, however any doubled glazed clutter already created prior to a save will continue to exist.

UPDATE 1.2b : Added a version of the mod that will stop glazed clutter replacement from happening in previously unvisited areas (post 'LB-ID normal' save game compatible). This WILL still auto replace pots and baskets with flower pots and planters but will no longer replace plates, goblets, decanters or bowls. All items are still available at the vendors.