SKYRIM
Wabbajack Unleashed - More Spells by sulezraz
Skyrim » Magic - Spells & enchantments
Added: 09/03/2012 - 12:19PM
Updated: 20/04/2012 - 11:40PM

128 Endorsements

4 Latest version

3,004 Unique D/Ls

5,050 Total D/Ls

34,000 Total Views

Uploaded by sulezraz

Description

Last updated at 23:40, 20 Apr 2012 Uploaded at 12:19, 9 Mar 2012

Updates
Update 3 to version 4 - 01/04/2012
Menu installation system in the Nexus Mod Manager has been added to make installation easier.
3 New effects:
>Sheogorath will appear and cause chaos (cheese is included) and then either decapitate the target, increase targets strength significantly and make them attack you or turn the target into big cheese.
>more sweetrolls have been added to the effect which turns the target into ghostly remains leaving a sweetroll.
>change targets outfit to Sheogorath's outfit

Update 2 to version 3 - 19/03/2012
>added another Storm call spell with 4 different versions - the same as spells in update 1 but instead of attacks from the sky attacks will spawn between you and the character.

Update 1 to version 2 - 16/03/2012
>added Storm call spell with 4 different versions - at effect start the sky will change, it will rain and either fiery daedric daggers, fiery daedric arrows, fireballs or fiery CHEESES will rain down at the character the wabbajack was used on. Amount of damage given is based on your current level. Sky will revert back and rain will stop when effect ends after 30 secs

Wabbajack Unleashed - More Effects
Did you ever think that the Wabbajack was a bit too crazy for your liking, then your wrong and should be put down? Only joking!

Introducing the new Wabbajack with more crazy effects on enemies, people and a chicken named Dave.

New effects include:
>Turn to ghost
>>Simple as it sounds turn to ghost flee for for 30 secs and then turns to ghost remains when dies.
>Make ethereal
>>This is essentially taken from the Ethereal shout
>Cause them to attack everyone
>>Uses the fury spell, it will affect all beings at all levels.
>Force Push (up/away)
>>Uses the pushactoraway commands to blow characters vertically up or away from you at different strengths. Level of force applied is random. I've done a script so the force applied affects the amount of damage caused.
>Remove Clothes and all items (doesn't work against children, I know you were thinking it)
>Change body size
>>Randomly increases or decreases body size (uses the setscale command) from 0.1 to 2 times the original size.
>Turn into ghost remains and spawn skooma
>>Like spawn sweetroll but for skooma, oo skooma, yeh skooma give me more, more.. ahem sorry
>Change their running/walking speed (really slow/really fast)
>>Uses the speedmult command to change walking/running speed to either 10 which makes them really slow or to 1000 which makes them really fast
>Cause unconsciousness/paralysis
>>This takes the paralysis spell but also pushes them slightly and uses the unconscious command to make them fall asleep, you can do anything to them at this point, and I mean anything and they won't do anything to you when they wake up.
>Transmogrify/turn into something else (Dragon, Werewolf, Giant, Maiq the liar or Cicero)
>>Uses the same concept as turning them into chickens, rabbits and dremora i.e. change occurs for a set while, attacking them changes them back.
>>Maiq is equipped with a daedric dagger
>Cause random teleportation
>>This causes them to teleport if hit by you or anyone randomly 10 times around you. There is a limit to how far they teleport based on your position. They will continue to do this when they are hit, until they die.
>>This is in alpha at the moment have a look at this and tell me if its a good idea or if I need to change aspects of it.
>Increased amount of gold spawned when turned to ghost remains
>>This is not a new effect as such, this just adds to the amount of gold spawned.
Update 1 to version 2 - 16/03/2012
>Storm call spell with 4 different versions - at effect start the sky will change, it will rain and either fiery daedric daggers, fiery daedric arrows, fireballs or fiery CHEESES will rain down at the character the wabbajack was used on. Amount of damage given is based on your current level. Sky will revert back and rain will stop when effect ends after 30 secs.
Update 2 to version 3 - 19/03/2012
>Another Storm call spell with 4 different versions - the same as spells in update 1 but instead of attacks from the sky attacks will spawn between you and the character, and fire at them.

Other changes:
>The wabbajack will now affect giants, damn hippies, meaning that you won't just get the fire/frost/lightning attacks in vanilla, but get all the effects. However, I did not do this for dragons because then that would be too easy wouldn't it.
>Chance of getting elemental attacks (frost/fire/lightning) has been changed from 50% down to 20% so you get more of other effects.

Videos
Below are the videos that show the Wabbajack new effects.

More effects showcase parts 1+2 -
Video shows all the new effects of the mod individually. Normally the wabbajack has a number of effects but the video was made using the wabbajack with single/few effects at a time.


Wabbajack Unleashed - More effects showcase - Part 1
-----------------------------------------------------------
Part 1 includes:
Spawn more gold - 0:14-1:03
Force Push (up/away) - 1:04-2:01
Remove Clothes - 2:02-3:39
Transmogrify (Dragon,Giant, Werewolf, Cicero or Maiq) - 3:40-5:01
Make unconscious/paralyze - 5:02-6:11
Make invinsible - 6:12-6:29


Wabbajack Unleashed - More effects showcase - Part 2
-----------------------------------------------------------
Part 2 includes:
Turn into skooma - 0:21-1:12
Makes characters attack everyone - 1:13-2:37
Change bodysize - 2:38-4:08
Turn into ghost - 4:09-5:33
Change walking/running speed - 5:35-6:15
Cause random teleportation - 6:16-6:48

Problems
>For Force Push I have made so there is a damage effect based on the amount of force applied. This doesn't occur when the character hits the ground, but occurs when they are in the air because the pushactoraway command seems to not reduce health or kill on ground impact for some reason. Also sometimes the effect will not occur so I scripted it so they become staggered which is better than them just standing there.

>The Random Teleportation effect is in alpha so I need feedback to tell me what I need to do to change it to make it better or do something else.

>For Turn to Ghost effect sometimes on death they don't turn to ghost remains and look tranparent on the ground, and also they seem perfectly fine coping with being ghosts when they are not being attacked which is a bit weird.

Future Plans
>Add a new effect that makes people dance. I need permission from the original author probably and I'm having a problem with adding the dance animations rather than just replacing them. Also the dance animation doesnt work on those that have packages, e.g. patrol, that makes them walk around which prevent the animation from occurs. Not sure how to get around this at the moment.

>Make characters slow down like the Slow Time shout but only cast so the target character slows down. I been having problems with this, any ideas?

>I want to make the Force Push Away like unrelenting force so that it flows more.

>Greybeard teach word. Ever wanted to engrave things on the ground for fun like the greybeards do yes so do I, its kinda coll but I have no idea how to.

>Spawn around target a number of random things like fruit, weapons, rabbits, etc.

>Freeze them

>Make duplicates after a few seconds which only stops if you kill them all.

Suggestions would be very helpful, so would cheese which can be transferred via to my swiss cheese account.

Versions
1. Wabba-New
This is the new style of the wabbajack which, as seen in the video, shoot out a wave that affects all the people in the wave.

2. Wabba-Original
This is the original pink ball that is shot out of the wabbajack. This is the only difference between this version and the new one.

Installation
1. Extract contents and paste into the main skyrim directory (i.e. where TESV.exe file is located.