Abandoned Tavern - Player Home by Goblinsmash
Skyrim » Abodes - Player homes
Added: 06/03/2012 - 07:17PM
Updated: 06/03/2012 - 10:30PM

8 Endorsements

1.1 Latest version

471 Unique D/Ls

810 Total D/Ls

11,420 Total Views

Uploaded by goblinsmash


Last updated at 22:30, 6 Mar 2012 Uploaded at 19:17, 6 Mar 2012

This File is also on Steam Workshop

This Mod is compatible with the 1.4 version of Skyrim. I will be updating regularly

This is my first mod I have created for Skyrim, the last time I actually had time to mess with an editor was with Morrowind, and I never released any of those mods, so take it easy with the criticism, however, criticism is what this modder needs to make the mod better, so COMMENT!!!!

BE SURE TO BACK UP YOUR SAVE FILES EVERY TIME YOU TRY A NEW MOD!!! THIS MOD IS NO EXCEPTION TO THIS RULE. ALSO, when loading a pre-existing game for the first time with this mod installed, make a new save immediately, this seems to make things work better.

Please do not change/modify/ or redistribute this mod without my permission. Please do not take credit for my creation either.

This mod does not contain any game breaking or godly items, it is just a home for the player to decorate and use as storage/home base.

This home is follower friendly (navmesh/No AI acquire), however there is no designated area for followers to sleep. They will sleep in the player's bed though (pretty sure).

All containers are non-respawning, meaning you can safely store stuff in them, this includes all barrels and sacks.

There is a feast waiting for you, with a fully stocked kitchen, including a shelf down low for all your de-glazing liquids (beer and wine and mead)

Everything else in the home (surfaces, shelves) are empty and are meant for the player (you) to decorate as you see fit.

What it Contains:

-Exterior location with map marker/fast travel
-Farm building exterior
-Interior bar, with "secret" trap door
-Storage area
-Kitchen/dining room
-Dark and creepy pantry
-Fancy display hallway
-Smithing area
-Alchemy/Enchanting area

-8 storage chests
-8 display cases
-7 dual weapon/shield plaques
-6 single weapon plaques
-6 Mannequins
-Numerous barrels and sacks
-Many tables, chairs, and shelves
-Alchemy Station
-Enchanting Station
-Cooking Spit - over top of a stove/grill with it's own ventillation hood
-Forge, Leather Tanner, Armor Bench, Sharpening Wheel, Smelter - Smelter and Forge both have ventillation hoods
- 'Moody' lighting ;)
-Wall mounted Dragon Skull, Male Elk, Slaughterfish, and Mudcrab


-This mod does not conflict with any other mods as far as I know, but I just released it so I need feedback. The exception to this is any mod that changes the exterior space where the Tavern is located (look at map pic).

-This Mod should be compatible with, Val's Crafting Meltdown, Legendary Smithing Upgrades, Jayzus' Swords, Lost Art of the Blacksmith, Lore Friendly Armors, and Private Singular Quivers. NEED CONFIRMATION ON THIS THOUGH, HELP ME OUT!!!!!!!

-Sometimes the webs and fog disappear from the bar area, I have no idea why. Reloading, entering/exiting seems to fix this. Any feedback on this would be appreciated.

-Sometimes the Mannequins assume a wierd stance, but they primarily stay in the spot that I put them. I have never experienced a loss of function or loss of armor due to this issue though. Reloading, entering/exiting seems to fix this though. Any feedback on this would be appreciated.

-The Wood Chopping block on the porch outside will sometimes (more often than not) display the chopping animation even when there is no wood cutter's axe in the player's inventory. However, it will only put wood in your inventory if you have the axe in your inventory too. Any feedback on this would be appreciated.


-A quest perhaps, maybe having to kill someone, and a searching/exploration sequence with a key for the doors.

-A secret passageway in the pantry, going somewhere (no idea where yet)

-Possibly follower's quarters

-MAYBE - BIG MAYBE, a small farm/garden outside

To Install:
Just extract the .esp to your skyrim/data folder.

How to Contact:


Version 1.1

-Realized that the dinner plates were Aretino Family Heirlooms,
replaced them with Dwemer Plates

-Optimized Dining Room Table, made it neater

-Added three dual weapon/shield plaques, one each above a display case in dining
room, and one near the alchemy station

-Added two candles and a light to the Pantry

-Replaced a Green Generic Banner with a mounted Dragon Skull

-Placed a mounted Slaughterfish and a mounted Mudcrab right above the mannequins

-Placed a mounted male elk head near the alchemy station

-Moved some lights a little closer to the mannequins