Skyrim

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Phearme

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phearme

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About this mod

A very large full-featured player home. New & improved! Fully optimized!

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Dovahkiin Villa v2.0.1

Please endorse if you like it.

Quick hot fix for 2 stupid things I forgot.


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!!! Caution !!!
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If you have items stored in the old armory, you must removed them before updating if you want to keep them. That cell does not exist anymore.


If you lost items in the old armory, you need to install a version older than v2.0.0, such as v1.3.5. (v1.3.6 just added a book warning about the deletion of the armory cell). Than reload an old save and move your stuff to a new location. Resave, then install v2.0.0+.



Everything has changed. Read below.



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What it is
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The goal of this mod is to add a player home worthy of The Dovahkiin. This is a work in progress.

Version 2.0.0 was a complete re-work of this mod. Everything has changed for the better. The 2 huge rooms are gone. The Armory has been deleted altogether. I gave several days warning. I hope it was long enough.In addition, the Terrace is ready to be deleted, but is still there. . . kinda. There is a floor with all the bookshelves, display cases and mannequins. As well as a teleporter to get back from there. You can get there to get your stuff via a teleporter in the Foyer (read below).


What remains of the Terrace will be deleted in the next update.


There are no more teleporters. There is still one for people to get any stuff they may have on the terrace, but it will be going away along with the rest of the Terrace next update. Right now, there is a trapdoor in Breezehome where the teleporter used to be. As soon as I get this update released, I'm going to start working on an exterior and a normal world hookup, map marker and all.



The new rooms/cells are. . .

1) Foyer - Formerly the Portal Room. The Foyer has had a remodel and expantion done. This is where you land from the door in Breezehome, as well as the temporary teleporter on what remains of the Terrace. It branches off to the other cells. Contains a few chests and dagger display cases. All shrines are found here as well.

2) Dislpay Wing - This is what the old armory was. It has 3 rooms, each with 14 mannequins, 16 weapon plaques and 8 coats of arms. For a total 42 mannequins, 48 weapon plaques and 24 coats of arms. There are 23 large display cases lining the hallway. There are doors to the Foyer and Workshop.

3) Workshop - This cell houses all crafting stations, one helluva cool garden, 2 enchanting satchels, 2 alchemy satchels, 5 footlockers, 3 trunks, 8 categorized chests and 4 junk drawers(misc chests). Two vendors call this cell home, twins Spring and Autumn. They sell smithing and alchemy supplies. They live upstairs in the loft(s). They run fast. There are doors to the Armory, Display Wing and Foyer. And all doomstones can be found upstairs in one of the lofts. (plus 1 door not assigned)

4) Armory - This new cell looks and feels a lot more like an Armory than the old one did. There are 108 weapon racks, 12 categorized chests, 4 junk drawers(misc chests), 1 footlocker, and some shelves and tables. There are doors to the Workshop and Display Wing.

5) Dining Hall - This is just a nice dining area, just like what used to be on the Terrace. I added a Bard, but she isn't singing for me yet. In the future, I will add a bar, kitchen, servants and servants' quarters to this cell. But for now, it's done.

6) Inner Sanctum - This two-story cell houses Dovahkiin's bedroom and private library. The library features 24 large functioning bookshelves, comfortable seating and ample reading light. Upstairs, in Dovahkiin's master suite, the player will find a large comfortable bed for two, a spacious walk-in closet and dressing room, a snowy sabrecat pelt rug in front of the double fireplace for those cozy nights with Lydia or his favorite companion and a separate area complete with poker table for guys night.



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Conflicts
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Game will CTD and/or freeze when run at the same time as either Better Breezehome and/or Blackrun player home mods.




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To Do
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-Connect it to the world with an actual door and stuff.
-Tweak/fix clutter. Add some plants.
-Add more NPCs.
-Add a kitchen.
-Add a bar.

Listen to feedback.



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ChangeLog
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v2.0.1 - Fixed things falling off wall in Foyer.
- Forgot to delete test chest in display wing.

v2.0.0 - Major Update! Complete remake.

v1.3.6 - Added Giant ReadMe books. READ one or possibly loose items in a future update!

v1.3.5 - Workaround for Skyrim bug that would cause merchant to stop giving gold when selling items.
- Shrank and moved merchant chest out of the way.
- Upgraded merchant's inventory, stats, and gear.

v1.3.2 - Fixed Merchant NPC's FaceGen.

v1.3.1 - Packaged FaceGenData for merchant in armory crafting area to try to prevent facetint bug.

v1.3.0 - Fixed the teleporters and teleport spell.

v1.2.0 - Adds a vendor to the crafting area in the armory.

v1.1.0 - CTD & False Dependency Fix.

v1.0.0 - Initial Release.



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Check out all my mods
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----- Sexy Well-Stocked Crafting Vendors -----
Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=13170
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=17899

----- Dovahkiin Villa -----
Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=12241
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=15119

----- Sexy House Vendors -----
Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=9840
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=15115

----- Light Ebony Armor -----
Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=13451
Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=17909