SKYRIM
Whiterock Lodge by Axhoff
Skyrim » Abodes - Player homes
Added: 04/03/2012 - 03:52PM
Updated: 21/08/2012 - 11:29AM

12 Endorsements

1.10 Latest version

375 Unique D/Ls

778 Total D/Ls

9,877 Total Views

Uploaded by Axhoff2007

Description

Last updated at 11:29, 21 Aug 2012 Uploaded at 15:52, 4 Mar 2012

Whiterock Lodge
===============
by Axhoff

My contribution to the urbanisation of Skyrim.
Adds a player home to the outskirts of Whiterun behind Chillfurrow Farm.

Version 1.10 adjusted the navmesh outside the lodge now that version 1.6.89 fixes that.
Version 1.02 adds collision mesh under the Display Cases to prevent your stuff falling on the ground.
Version 1.01 fixes a floor alignment inside the lodge.

Overwriting the old version should not affect your save game (but creating a backup is never a bad idea)

Some points to keep in mind before you download and install:
============================================================
1. Backup! It's always a good idea to backup your savegame(s) before playing with the mod or use an older savegame to check it out.

2. I build this home primarily for myself and it suits my play style just fine. Maybe somewhere out there someone else will like it too.
I doubt there will be an update unless I find something that totally breaks the game.

3. This house will conflict with every other mod that changes Breezehome, Dragonrock Dungeon and/or the area behind Chillfurrow Farm. Since this is the only house mod I run I don't know which mods these are but if it says that it extends/expands or otherwise changes Breezehome or the other areas mentioned, then it most likely will conflict with this mod.

4. NO Mannequins. This house contains a total number of 0 (zero) mannequins. Why? Because I don't use them.
If you like/need mannequins than this home will not be for you. Feel free to add them yourself though...

5. Backup! It's always a good idea to backup your savegame(s) before playing with the mod or use an older savegame to check it out.


How to get the key to the lodge:
================================
- Purchase (if you haven't done so already) Breezehome + Bedroom upgrade from the yarl's stuart.
- The key to the lodge will be on the end table next to the bed in Breezehome.
- The key for the basement is on a table in the bedroom of Whiterock Lodge.


What's where:
=============

Whiterock Lodge Outside:
------------------
Smelter
Woodchopping block
Bees + Bee hive
Target dummies
Empty Barrel (this barrel next to the front door respawns. I use it as a trashcan.)

Whiterock Lodge Inside:
-----------------------
Alchemy table
Enchanting table
Shrine of Zenithar
Key to the Basement
Entrance to the Basement

Whiterock Basement:
-------------------
Tanning Rack
Workbench
Blacksmith forge
Grindstone
Shrine of Talos
Small library
Small treasury
Entrance to Whiterock Mine

Whiterock Mine:
---------------
Some ore veins (4 Iron, 2 corundum, 1 silver, 2 ebony) and mushrooms. The area should reset like any other mine.
Trapdoor to Breezehome.
Trapdoor to Dragonrock Dungeon.

All storage should be safe inside the lodge and basement.


Followers/Spouses:
==================
The inside is fully navmeshed so there should be little problems now that version 1.6.89 fixes the navmesh bug.
I recommend using -Spouses Can Live Everywhere- by Emma (http://skyrim.nexusmods.com/downloads/file.php?id=11370), one of the few extra mods I run with my own.

Version History:
==============
1.0 Initial release

1.01 Fixes 1 floor alignment inside the lodge.

1.02 Added collision mesh under the Display Cases to prevent your stuff falling on the ground.

1.10 adjusted the navmesh outside and optimised it inside.

Thanks to:
==========
Bethesda for making the game and releasing the Creation Kit.
The whole mod community @ the Nexus site(s).

Content:
========
WhiterockLodge.esp
=========================