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Protomouse

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Protomouse

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About this mod

This mod is mostly modified to keep an enemy at distance, a mage role play is killing an enemy without having a single scratch on his/her robe.

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Fun With Magic

Author : Protomouse

Version 1.0.1 (Destruction Magic School Mod)

Description :

A mage is a very strong combatant in every aspect of range, especialy at middle range as long as he/she got the mana pool at bay.
A mage may not the best damage dealer, yet still should hold a strong damage per second & area damage dealer.
This mod is mostly modified to keep an enemy at distance, a mage role play is killing an enemy without having a single scratch on his/her robe.
(being powerfull has its on fun)

Installation :

Unzip those files and put into your skyrim data folder.
Ex: "c:\program files\steam\steamapps\common\skyrim\"
Activate using skyrim launcher in the data files or whatever mod manager you use.

Uninstallation :

Just delete those file you copied in the data folder & script folder when you installed the mod.

Compatibilities :

This mod is tested in skyrim version 1.4.21.0.4 patch & adapted in adept difficulty level.

Conflict & issues :

- This mod is modifying the original skyrim destruction spell system so it will not compatible other spells destruction mod that change the origin system & spell.
- Perk & spell description may still not change.
- Make sure to backup your skyrim saves games, incase it corrupt your save games system.

Glitch :

1. Giant seems to have little stagger animation, or dont have a right body mass data. Coz they will stumble down with just a very weak stagger force.

Note :

1. It seems stagger animation has a varies factor depend on enemy scale, weight/mass, size etc. Ex : A skinny nord will stumble with their knee, while the muscular one don't.

Changes :

[ Global ]

1. Dual cast now power damage & duration is made into 250% (damage & duration 2.5x more)
2. Dual cast cost is made into 300% (cost 3x more)
3. Magicka regeneration in combat do identical with no combat magicka regeneration (faster magicka regen)
4. Range destruction spell stagger force is no longer need to be dual cast & impact perk
5. Most destruction spell will do a weak stagger force with 40% random chance
6. Novice destruction spell level will do a weak stagger force with 5% random chance
7. Stagger force power will not scale if dual casted (will have the same power as single cast)
7. Deep freeze is modified that it will not cause a ragdoll effect (fall to the ground)

[ Perk ]

1. Intense flame duration is reduce into 7 second & deal 10 fire damage per second
2. Intense flame now do 10%/15%/20%/25% random chance varies on spell level from apprentice to master
3. Deep freeze now do 10%/15%/20% random chance varies on spell level from apprentice to master
4. Deep freeze duration is increase into 5 second
4. Impact will make a stagger force stronger & increase the stagger chance into 70% if not dual cast
5. Impact still always make strong stagger force on an enemy if dual cast
6. Impact will make your range expert destruction spell have a knockback chance by 40% if dual cast

Changelog :

Version 1.0.1
- Clean & Fixing many incorrect stagger bugs
- Readme Retype
- Fix can't loot dead enemy coz by deep freeze spell
- Revert Blizzard spell to origin
- Revert casting time to origin
- Revert intense flame, deep freeze, disintegrate for novice spell to origin
- Impact stagger chance reduce 5% if not dual cast
- Intense Flame hazard now deal 10 fire damage per second
- Deep Freeze duration is increase by 2 second
- Revert Fire, frost & lightning wall spell to origin

Version 1.0.0
- Initial Release

Future Plan :

Reworked Blizzard spell & fire, frost & lightning wall spell.
Overhaul Conjuration magic school system.