SKYRIM
DFB - Random Encounters by Darkfirebird
Skyrim » Gameplay effects and changes
Added: 02/03/2012 - 01:01AM
Updated: 20/08/2012 - 07:07AM

1,043 Endorsements

1.1a Latest version

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Uploaded by Darkfirebird

Description

Last updated at 7:07, 20 Aug 2012 Uploaded at 1:01, 2 Mar 2012

==================================================================
= DFB - Random Encounters
==================================================================

Author: Darkfirebird
Permissions: Scripts cannot be used ( In part or whole ), redone, and the likes without written permission from me.
Aside for personal use only.

You may not repost this anywhere without any permission by me. ( Darkfirebird )

++Note: If any encounter locations are near Quest areas, also report them and I will remove them from that locations.
I tried pretty hard to avoid getting it near all the areas I know of.

NOTE: When updating to 0.6 ( or higher. ) from a lower version, Uninstall this mod, load save and save. Then install. ( `Clean` Save )
NOTE2: When updating to version 1.1. You may or may not need to do a clean save. ( Old unused script vars or new do not get updated on old NPCs and such. )

==========
=Overview=
==========
-Adds random encounters all over Tamriel. Extremely customizable!
-This is a remake of my mod Random Encounters from New Vegas except a lot more better in different ways.

===============
= Description =
===============
-This is a remake of my mod Random Encounters from New Vegas except a lot more better in different ways. Ever
wanted to see a Dwarven Spider far away from the ruins? Or maybe some Dremoras? Well now you can. Want more then just
the default amount? Go ahead! Set it to 100! ( I don't recommend it... It will really spawn 100. ) Want to disable
1 or some of the encounters? You can! Even Werewolves and Vampires!

-Customized functions for easier use and implementations of further encounters.
-Currently over 200 Encounter locations!
-Currently adds these encounters:
++Assassins
++Atronach
++Bandits ( Simple enough for any game! )
++Bears
++Chaurus'
++Dragons
++Draugr
++Dremor
++Dwarven Spider, Sphere, Centurion
++Falmer
++Forsworn
++Ghosts
++Hagraven
++Ice Wraith
++Magic Anomalies
++Nightingales
++Orcs
++Sabre Cats
++Skeletons
++Spiders
++Spriggans
++Thalmor
++Trolls
++Vampires
++Warlocks
++Werewolves
++Witches
++Wolves
++Similiar to how my Random Encounters worked for New Vegas, but much better!

===============
= Performance =
===============
This mod as VERY LITTLE impact on most computers. The only demanding parts are higher spawn rates. The mod itself does not cause
lag spikes on its own. ( Example: 20+ NPCs spawning, Many Dragons spawning if enabled. Etc. )
The defaults are very light on many computers that meet the requirements for this game. :) So if you are looking for more spawns
that you can customize that is also lightweight. This mod is for you. :)

=========================
= Humanoid Vs Creatures =
=========================
Feature - Instead of spawning from a list, this setting focus' on spawning 1 Humanoid Faction against a Creature Faction.

Example: Thalmor spawned; Bandits, Warlocks, Assassins and the likes won't ever spawn against them. Only creatures such as:
Bears, Chaurus, Sabrecat, Hagraven ( Ugly things. ), and the likes will spawn with them.
These will usually fight each other.

To enable this spawn setup:
1) Open Console ( Default is Tilde Key. ` / ~ )
2) Type [ Set DFBEncCrH to 1 ] AND [ Set DFBEncDual to 1 ]
++ NOTE: Dual Factions MUST BE ENABLED for this to work.
3) Explore and find the fun. :)

==============
= Known Bugs =
==============
-Sometimes the cleanup does not run right away. Varies.
-Sometimes Ghost NPCs 'stretch' randomly. ( Rarely happens normally. )

================
= Installation =
================
Copy DFB - Random Encounters.esp and DFB - Random Encounters.bsa to your Data Folder.
+Run launcher and enable. ( Recommend use with Nexus Mod Manager. )

To Uninstall, disable and delete. Has no bad side effects.

====================
= In-Game Settings =
====================
-As with my original mod, you can set up the encounters and amounts.
NOTE: These are in the Console Commands txt file.

Alternatively: You can place _dfbre.txt in your Skyrim Folder ( Where TESV.exe is. ) and in game type [ bat _dfbre.txt ]
+This is a quick way to set up defaults across all your saves. Also contains default values next to it. This does NOT need to be redone each time you load your save. Once used, they stick to that save!
++This file is located in [ Place.Me.In.Skyrim.Folder ] Folder when you unpack the mod.

=========
= Notes =
=========
-May cause CTDs with Occupy Skyrim and other spawn heavy mods. ( Some users have reported it works with them while others not. )
This may or may not be related to CPU Power, GFX Power, and the likes. I have not found the reasoning behind the crashes as I never
had these types of issues. ( I do not use a lot of external mods aside my own. So player experience may vary! )

=================
=Version History=
=================
== Version 1.1a ==
-Updated Dual Encounter and Creature Vs Humanoid encounter scripts.
-Some minor fixes.

== Version 1.1 ==
-NPC: Search: Lowered Searching radius to 4500. ( From 6000. Can be customized. )
-NPC: Many: Most NPCs who were plural named ( IE: Sabrecats, Skeletons, etc. ) were renamed to singles. ( IE: Sabrecat, Skeleton, etc. )
-NPC: Assassin: Now has an invisibility spell.
-NPC: Factions: Assassins, Ghosts, and Nightingales have their own faction. ( They attacked each other. )
-Core: Difficulty Modifiers changed. ( They are Multipliers to their Health, Magicka, and Stamina )
-Core: New Command: DFBEncSearchRadius: Radius for the NPC to search for players if they have them enabled to.
-Core: New Command: DFBEncDiffSep - Enable or disable separate difficulties per encounter. ( If disabled, uses global difficulty. )
-Core: New Command: DFBEncDiffExtra - Allows NPCs to gain additional Health, Magicka, and Stamina after their calculations.
-Core: New Command: DFBEncDiffEasy - This command is a multiplier for their Health, Magicka, and Stamina. This applies when the NPC loads. ( Console Command File for more info. )
-Core: New Command: DFBEncDiffMedium - This command is a multiplier for their Health, Magicka, and Stamina. This applies when the NPC loads. ( Console Command File for more info. )
-Core: New Command: DFBEncDiffHard - This command is a multiplier for their Health, Magicka, and Stamina. This applies when the NPC loads. ( Console Command File for more info. )
-Core: New Command: DFBEncDiffBoss - This command is a multiplier for their Health, Magicka, and Stamina. This applies when the NPC loads. ( Console Command File for more info. )
-Core: New Command: DFBEncDiffEasyAdd - This command adds additional Health etc after calculations are done for more customization.
-Core: New Command: DFBEncDiffMediumAdd - This command adds additional Health etc after calculations are done for more customization.
-Core: New Command: DFBEncDiffHardAdd - This command adds additional Health etc after calculations are done for more customization.
-Core: New Command: DFBEncDiffBossAdd - This command adds additional Health etc after calculations are done for more customization.
-Core: New Command: DFBEncNightingale - Enable or disable Nightingale Encounters.
-Core: New Command: DFBEncNightingaleAmt - Amount of Nightingales to spawn at max.
-Core: New Command: DFBEncGhost - Enable or Disable Ghost Encounters.
-Core: New Command: DFBEncGhostAmt - Amount of Ghosts to spawn at max.
-Core: New Commands: DFBEncDiff - Adjust each encounter separately. IE DFBEncBanditDiff, DFBEncSkeletonDiff, etc.( Refer to Console Commands file. )
-Core: Fixed Skeletons not being added to Dual Spawns. ( Caused issues. )
-Core: Commands: Most Commands had their 'names' changed. Was confusing that some were plural and some were not. They are now all singles. ( IE: Skeletons is Skeleton. etc )
++Notes: New Bat txt file updated to reflect changes.
-Encounters: Nightingale Encounters added.
-Encounters: Ghost Encounters added.
-Encounters: Dwarven Encounters adjusted. Now it has 6 spawns. ( 3 Spiders, 2 Spheres, and 1 Centurion. ) This should be better for balance purposes.
-Encounters: Added 25 more locations.

== Version 1.0 ==
-No longer in BETA. :)
-NPC: Dremora Missile: Voice fixed. It was unused by Vanilla.
-NPC: All: New AI Packages set up. They have a wider wander location and now are capable of ambushing the player if they are nearby.
++ Notes: This means even stealthy characters will have a harder time getting the 1st shot at them.
-Core: Cleaned up some code.
-Core: New Command: DFBEncSearch. Default off. Setting this on, the NPC will always be looking for you. ( If within distance. )
-Locations: 33 Locations added.
-Debug / Testing Area: Redone testing room for users wishing to test. The area is 8x bigger and outlines the encounter triggers. It was a much needed change for heavier testing. :)
++ Notes: To enter the testing cell, Console Command: [ CoC _DFBRandomEncountersInt ] and to return to Riverwood [ CoE 4, -12 ]

== Version 0.7a ==
-Core: Command Added: DFBEncDiffRange: Allows ranging in difficulty between Easy and current difficulty setting.

== Version 0.7 ==
-Core: Removed Dead Check for NPCs. Distance lowered for cleanup.
-Core: Command Removed: DFBEncDead - No longer used. Removed from Command List and Bat File.
-Core: Command DFBEncTimer ( Aka Cooldown ) default reduced to 720 seconds. ( Down from 900 seconds. )
-Core: Command DFBEncChance default increased to 55%. ( To better work with the NPC changes. )

== Version 0.6c ==
-Core: NPC Despawn Check: Updated Scripts to have 2 checks. ( So they won't despawn in front of you outside in the world. )
-Core: NPC Despawn Check: Moved up to 5s Single Updates instead of 1s Singles. ( Performance for players with tons of high mults. )
-Core: Min / Max checks tweaked. ( More just in case stuff. )
-Core: New Command: DFBEncSkeletons and DFBEncSkeletonsAmt added for Skeletons.
-NPC: Assassins are now hostile. ( Were unaggressive by default oddly. )
-NPC: New NPC Added: Skeletons!
-Extra: Bat File and Console Command Files now have Spriggan Amounts. ( Was missing. )
-Extra: Console Commands File: Difficulty better explained and fixed some typos.

== Version 0.6b ==
-New Command: DFBEncMultMin - Multiply Min Spawn by this amount.
-Command Change: DFBEncMult changed to DFBEncMultMax - Multiply Max Spawn by this amount.
-Core: If Min Spawn is greater then Max, They will randomize between Min to Min spawns. ( IE: 1 to 1, 4 to 4 ). Shouldn't happen, just a precaution.
-Core: Auto-Fixes bad Spawn Amounts. ( Example: Having Zero or Negatives. )
-Core: Auto-Fixes Min and Max multipliers so Min can never pass Max spawn settings. They can however be the same.
-Extra: Added a bat txt file for those who wish to use the console bat command to quickly set up your encounters!
--Located in Place.Me.In.Skyrim.Folder Folder ( If you used Nexus Mod Manager this is in your Data Folder. )

== Version 0.6a ==
-New Command: DFBEncMult - Multiply spawn amount by this amount.
++Example: Mult is 2. A 4 would be 8 and then randomized between 2-8 instead of 1-4.
-Core: Auto-Fixes bad settings for Difficulty and Multiplier.
-Balancing: Dragon Additional HP increased to 500. ( Up from 400. )
-Balancing: Assassins now have a better base HP and weapon skill scaling.
-AI Packages: Removed and set up to a Default Wander. ( This is a test fix for Occupy Skyrim also. )

== Version 0.6 ==
-Adds Humanoid Vs Creature Settings.
-New Command: DFBEncCrH ( Enables or Disables Humanoid Vs Creatures )
-New Command: DFBEncAssassins - Enables or Disables DB Assassins.
-New Command: DFBEncAssassinsAmt - Amount of Assassins that can be spawned.
-28 More locations added.
++Added Some Classes For Balancing:
-Bears
-Chaurus'
-Dragons
-Magic Anomoly
-Sabrecat
-Fully updated scripts for Generic NPC Calls. ( They should now despawn properly on newly spawned ons. )

== Version 0.5a ==
-Changed to Plugin File for Stability. ( Master Files are seemingly buggy as of late. )

== Version 0.5 ==
-Entire script re-write. Should run more smoother now.
++Core: Dual Faction Spawning is more stable now.
++Core: Loop functioning much more stable.
++Core: Debug Info removed. ( Caused issues for those who enabled it. )
++Core: New functions added and loop tracking stabilized better.
+Final ( Hopefully ) Public test before out of beta. :)
-Fixed some typos in the console command list.

== Version 0.4a ==
-Wolves wont spawn Dinya anymore
-Check if Dead fixed... Apparently did not know I had to set that up manually for every single encounter

== Version 0.4 ==
-Added Dual Encounters. Default is off.
-Added Dragon Encounters. Default is off.
-Added Dead Checking. This allows players to have them delete the NPC when they are only dead or not.

== Version 0.3 ==
-Added Bears
-Added Chaurus
-Added Hagravens
-Added Ice Wraiths
-Added Magic Anomalies
-Added Spiders
-Added Spriggans
-Added Thalmor
-Added Trolls
-Added Vampires
-Added Werewolves
-Added Witches
-Added Wolves
-Adjusted Health, Magicka, Stamina Offsets to some encounters.
-Added much more locations.

== Version 0.2 ==
-Cleaned up scripting codes and functions.
-Added Chance modifier. ( DFBEncChance )
-Added Difficulty modifier. ( DFBEncDiff )
-Added Console Command List File.
-Added Atronach Encounters.
-Added Orc Encounters.
-Added Sabre Cat Encounters.
-Added Warlock Encounters. ( Necromancers, Elemental Mages, Conjurers. )
-Changed to Master.
IMPORTANT: Delete the PLUGIN VERSION

== Version 0.1 ==
-Beta Release, Should be stable.