The Blades Mansion
Contribute to this mod. It\'s a community mod, and I need lots of Suggestions, so post yours! :D Adds a huge Mansion near Whiterun Hold. Planned to have up of a maximum of 5 floors but you will be able to keep a lower amount of floors to keep Performance.
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Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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File credits
xmacrosx-showroom Pheos3309-Sorting falloutexile3
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Changelogs
Version V2
installed some mods, it was pretty dark, so i made lighting better for anyone who has some lighting mods
2ND FLOOR! (base)
Library (2nd floor) (Read note on librarian's desk)
Version V1.9
Replaces Raiders with the Blade's nemesis, the Thalmor
Lighting brightened and number of lights reduced to improve performance.
Group of Ranked Blades should Follow each other again correctly after being dismissed.
Secret path to player homes changed.
Entrance to secret path contains a spear trap for any thalmor coming after you.
Apothecary merchant should work fine now.
Navigation for NPC's on secret path is improved.
Version V1.8.1
Should address the crash after title screen. please read readme.
Re-added NMM compatibility.
Just download the file "The Blades Mansion - 1 Download" and install it to prevent crashes if you get some after the "Bethesda" title screen. Once you install it, you'll NEVER EVER have to download and install it again.
Version V1.8
balances out blades and raiders. The higher level you are, the stronger the bandits are. So, on lower levels, the blades can usually handle raiders on their own. On higher levels, they will need help.
Makes females potential followers
Blades are stronger, more health.
Hopefully fixed most crashes.
Removed "download with manager" button until I can get it fixed
Version V1.7
Added "Room of Shrines"
Added kitchen and cook
make raiders and blades stronger for higher levels
Improved Navmesh (NPC Pathing). NPC's should be able to go to every room in mansion now.
Performance increase.
Added a group of ranked followers. they're by the throne. Look at pic up top for a better explanation
Found conflict with "Dovahkiin Retreat." He may have to update the file for it not to conflict anymore.
Version V1.6.1
Things that I forgot to remove after testing are now removed
walls not rendering is fixed
Look at one of the pics for a new feature. hard to explain. (Potential Followers)
Blade members no longer flee like wussys. They will help their allies in battle.
Version V1.6
{Major update}
Mansion now has their own guards, called the Blades
--Depending if you have mods or not, new enemies called "Raiders" will, of course, occasionaly raid the mansion.
-If raiders succeed in killing all guards, then they will raid the mansion and inhabit it until killed.
-If Guards succeed in killing all guards, then they will help you (Potential Followers)
New interior lighting so it doesn't feel so dull
Fast traveling between houses is now complete. You need the key before you can obtain access to each player home. Each key is located in the player home (they're there, not in storage, & not hidden. Look around)
Stairs have been built in preparation for the next addition 4+ floors.
Key to mansion is on the door outside.
Vendors will now train you. This is just for now. Later, more people in the mansion will train in different skills.
(Note you may see a decrease in performance when the Raiders first spawn.) Any additional decrease in performances should be reported in the "Bugs" discussion
(Note that "Raiders" cannot actually steal your stuff.)
All crashed and visual bugs should now be fixed. If you get any additional crashed, please report them in the "bugs" discussion
Version V1.5
Should be working now. Doesn't crash on me anymore
Now moved to the back of Skyhaven Temple.
Scaled down mansion a little for better performance + better rendering
Version V1.4
-Tried to improve performance in showroom, runs smoothly for me, still want to hear how it's for others
WARNING!!!: Got a few CTD's outside the mansion, but it may just be me. Read description for explanation
Fixed missing walls and such in bedroom and remodeled it to look better, also added secret pathway
(WIP) Currently working on a room leading to all player owned homes. This is similiar to Dovahkiin hideout and is very useful, however, I still need his confirmation to add it in before completing it.
Fixed navmesh a little for better NPC pathing
Version V1.3
Added "Skyrim Showroom"
Added book of supporters/credits
Version V1.2
Added Vendor room
Added more alchemy ingredients
Even better optimized
fixed some bugs
Version V1.1
Better optimized performance
Better Navmeshing
Version V1
Adds Interior along with all the necessary rooms w/ resources
Adds Guards in the Interior and Exterior
Adds Sgt Flexxx (Two-Handed follower)
Changed the Front door to mansion
much more
I have also posted this on Skyrimforge.com (NOTE: THIS MOD REQUIRES BOTH THE MAIN FILE AND THE UPDATE FILE TO WORK) The Blades have passed down their Mansion down for generations. Now, you're the Dovahkiin. You have great responsibilities, And for that, your going to need a bigger home for all your adventures.
Adds a Mansion out the back of Skyhaven Temple. Has all your needs (hopefully) and I'm still adding some.
--------------------------------- Currently Working on ------------------------------ -Library -Balcony
------------- BUGS (Read Fixed if there is any) ------------- -Mansion exterior (Large Objects) may not render, this bug has to be fixed by bethesda -Constant crashing in Skyrim
========= Fixes ========= -Latest rendering issue should be fixed. -Crashing should be fixed in the latest file