High Hrothgar with Just In Time Lighting
Skyrim » Visuals and graphics
Skyrim » Visuals and graphics
Added: 27/02/2012 - 11:06AM
Updated: 27/02/2012 - 02:50PM
Description
Last updated at 14:50, 27 Feb 2012 Uploaded at 11:06, 27 Feb 2012
Requires: Just In Time Lighting v1.12 (or newer).
Just In Time Lighting Dynamic Scripts and Tutorial: http://skyrim.nexusmods.com/downloads/file.php?id=10361
This is a fully functioning mod, featuring High Hrothgar with 15 shadow-casting lights.
I made this as an example of how to use my scripts to directly control lights, allowing modders to sidestep the engine's light limit.
But, again, it's fully functional. So, I released it as a separate mod.
All changes are limited to the High Hrothgar cell, except for one minor change:
I modified the color of light emitted from the non-shadow casting defaultTorch_Fast so that it now matches the color of its shadow casting version. In vanilla, they are slightly different for no reason.
You shouldn't notice any performance hit. I made sure that there is no triple-light-overlap in the cell. But, if your computer already struggles with in High Hrothgar (unlikely), then this will obviously make it run worse.
I have no problems running this cell on my PC that I built for myself in December of 2008.
Just In Time Lighting Dynamic Scripts and Tutorial: http://skyrim.nexusmods.com/downloads/file.php?id=10361
This is a fully functioning mod, featuring High Hrothgar with 15 shadow-casting lights.
I made this as an example of how to use my scripts to directly control lights, allowing modders to sidestep the engine's light limit.
But, again, it's fully functional. So, I released it as a separate mod.
All changes are limited to the High Hrothgar cell, except for one minor change:
I modified the color of light emitted from the non-shadow casting defaultTorch_Fast so that it now matches the color of its shadow casting version. In vanilla, they are slightly different for no reason.
You shouldn't notice any performance hit. I made sure that there is no triple-light-overlap in the cell. But, if your computer already struggles with in High Hrothgar (unlikely), then this will obviously make it run worse.
I have no problems running this cell on my PC that I built for myself in December of 2008.



