Skyrim

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ZiP

Uploaded by

zip2k4

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About this mod

Lore friendly light fixes and adding things to make the world more vibrant.

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***UPDATE***

I decided to pick this old mod back up, blow the dust and scrub the mold off of it.

Now then, for my first time back into action:

Riverwood exterior and Alvor house gets a facelift - sleeping giant inn too

Bleakfalls barrow completely touched up with all the pretty lights and remove the ugly ones

Markarth exterior touched up

A bunch of whiterun fixes

I could swear I did more, but I forgot..., oh well xD

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This mod is intended for people who wants realistic looking lighting (when combined with ENB)
in skyrim without all the witty crazy things.

This mod is purely aesthetic, later on I will add an optional file for making the cities more
beautiful - for now however, the focus is on fixing the fake lights.

Compatible with: ALL post processing ENB filtering, injection, light mods, whatever
you'd like to call them.

Incompatible with: ANYTHING that changes towns (it will still work, but you are likely
to encounter flying objects, improper lighting and stuff)

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This is NOT a lightning mod, nor this is a filter, change the way lights behave, etc.
-- I guess what i'm saying is this is no ENB/coding/something that changes how --
-- the game engine behaves when it comes to lights, this is just fixing lazy --
-- lighting that was in place by the devs --

This mod is solely devoted to make Skyrim's settings become, well, more alive.

Please before asking the summary of what i did is just right below THIS SENTENCE!

here's the stuff I did:
1. lighting placements
2. fake lightings (lights without static source of lights)
3. source of lights that doesn't HAVE a light
4. stripes you get from stupid "LOD lights"
5. the whole lighting and ambiances
6. plants, trees
7. others

I cannot stress this ENOUGH, PLEASE READ THE README!

there's a few reasons for this:
1. I can't put everything I did here, too long
2. So many stuff and future plans are in there also my excuses why it took forever
3. There's a nifty surprise inside! and no, it's not pony sorry :(

**NOTICE**

I am picking this up again, working from v1.1 I've uploaded, expect at least a week before
you will see new update.

New update will be focused on finishing whiterun and starting riften's general area (this excludes the rat's way).

Latest Kill count (at least I try to keep up with this, I might miss a bunch along the way)

Added:
Fake lights fixes: 396
Window lights interior: 142
Fire based light source lights: 189
External window: 285
Trees: 38
Shrubs: 31
Candles 53
External light statics: 38
Removed:
Lights: 217
Candles: 42

==IMPORTANT==
I have yet to figure out a work-around for skyrim's engine light limit, so you will periodically see lights doesn't properly work until you come close

If you notice any buggy lighting, please let me know in the comments,
Thank you,
-ZiP