Unlimited Bookshelves by da5id2701
Skyrim » Abodes - Player homes
Added: 23/02/2012 - 04:33AM
Updated: 31/10/2015 - 12:21PM

15,183 Endorsements

2.0 Latest version

151,055 Unique D/Ls

268,679 Total D/Ls

598,447 Total Views

Uploaded by Nazenn


Last updated at 12:21, 31 Oct 2015 Uploaded at 4:33, 23 Feb 2012

Now under New Management!
(I wonder how many people nearly fainted when this update came up in their mod manager!)

After an email discussion with the original author, da5id2701, I've taken over the core hosting and maintenance of this mod on the nexus.
The Original Description of this mod can now be found in the readme tab. The changelog has appropriately been moved to the changes tab though if you are looking for it.

How would you like to be able to use the WHOLE shelf to fill with books until they are packed so tight there's literally no space left?
Or use your bookshelves to display other items, whether alchemy ingredients so they are in easy reach, or rare items so you can show off?

With the updated bookshelf script written by da5id2701 you can now up to 128 books or other objects can be stored on any bookshelves using the vanilla bookshelf activator, allowing for much more storage of books in library rooms or various other displays. There is now enough room in all of the vanilla houses to store one copy of every book from the vanilla game and even more. Don't worry about what may or may not fit, just shove everything in and anything that doesn't fit will be automatically returned to you.

Objects bounds have been added to a lot of vanilla objects to help them sit on the bookshelves properly, and there is also support for other modded items as long as they also include object bounds. Mods that don't have their bounds properly will clip horribly with other objects or even fly out of the shelf occasionally. The time it takes to place the items generally is at the same pace as vanilla however the more items you place at once the longer it will take to place and render them all.

What's new in 2.0?

- All ITMs and UDRs have been removed so that the mod is now clean. The mod is now also marked as an esm, while still having the esp extension, so that you can load it directly after the final unofficial patch in your load order (for most people this should be the Unofficial Dragonborn Patch). The the mod should be placed here so that its edits to various items to include object bounds don't interfere with any other mod based edits to those items you may have. I'll be submitting this info to LOOT as soon as I can figure out github unless someone beats me too it.

- The Unofficial Skyrim Patch is now a required master file. This is because the USKP fixes a lot of errors with the various items this mod has to edit in order to include object bounds (which stop the objects from clipping with each other) and also includes object bounds for a lot of other objects as well. I will not be maintaining a version without the USKP as a master as that actually limits the functionality of the new esp, and also is supporting unstable games for which troubleshooting will be limited. If you wish to have a non USKP version, edit it in tes5edit to remove the few references to USKP I included and be prepared for items clipping with each other a lot.

- Still looking for someone knowledgeable with scripting to help take a look at the source scripts (included in the download of the latest version) and detect any script based issues and help to fix any that may be there. Any script fixes can either be submitted to me to be uploaded here (with the author of the fixes being given editing permissions so they can maintain them), or posted to a new page, just let me know if you're going to do this.

- I'll be looking at fixing some of the vanilla object bounds that this mod still doesn't fix, and either including them in the main file (most likely), having them as an optional file or submitting them for review for inclusion in the USKP so that some of the objects that are still a little buggy with this mod (like enchanted armors not always displaying properly) will start working again. As far as mod added items go, like scrolls or books clipping, please contact those authors directly about properly including object bounds on their modded items.

The mod is also now considered open source.
While you still must notify me either here in the comments or via a private message and you must credit the original author, feel free to publish updates or edits to this mod in any way you wish. I will also be actively maintaining this page now so if people would prefer, I'm more then happy to publish any community made files on this page as well with the appropriate credits, just let me know!

Any questions, comments or concerns, please feel free to direct them at the comments.

Known Issues
-If you load a save made before installing the mod that is inside a house, the bookshelves in that house will not work until you go outside and back in.
- Anything that doesn't have object bounds set properly will cause clipping and pile up inside of each other. Setting these object bounds is why this mod has to edit so many items. Enhanced apparel still doesn't have object bounds set but I'm working on that for a future update.
-There is no check for the size of items, so if you add items that are too big they will clip through the edges, and if they fall out entirely they will disappear the next time the shelf updates.
-The orientation for items is picked automatically. If something had an orientation that you don't like, let me know and I may be able to change it.
-Soul Gems and any other item with individual data (such as charge on enchanted weapons or stolen items) will lose that data. The item visible on the shelf will be a copy without the data (no soul filled, fully charged, not stolen), though the item in the container will still have it. So, for now just take soul gems out by opening the container, not grabbing the item on the shelf.
-If you have issues with a specific shelf not displaying books, getting stuck books that can't be removed, duplicating books, or whatever, try using the 'reset script' download. Instructions in the readme that comes with the file.

Installation Instructions
Use the Nexus Mod Manager or Mod Organizer to install.
This mod should be loaded directly after the last Unofficial Patch in your load order so that it's edits don't affect any of your other mod items.

This mod will be compatible with any mod that doesn't change the bookshelf container script. Any mod based bookshelves should work automatically as long as they are set up the same as in vanilla.
If you have mod added items that are stacking up and not displaying properly, please politely request to the author of that mod that they include correct object bounds for their new items, books, weapons and armors. This also helps them interact properly with items when drop into the world so it is not just a function purely for this mod.

(Since I had to fix the bounds of a lot of items, those items will all be translated into English automatically. See the 'item fix list' file for instructions on translating it)
-Italian translation courtesy of Andre7890: Unlimited Bookshelves - Traduzione Italiana (out of date)
-French translation courtesy of UchuNoSaru: Unlimited Bookshelves FRENCH (missing file)
-German translation courtesy of Neakas: Unlimited Bookshelves - German Translation (out of date)

Credits and Permissions
All credit goes to the original author, da5id2701. He is the original creator of all of the scripts and the original esp. I maintain this mod on his behalf.
The mod is now concidered open source. You may take this mod, scripts and esp, and publish any updates you wish to them on any site. However you must notify me either via private message or via a message in the comments before you do so. You don't need to wait for my reply, just make sure that I know. You must also credit da5id2701 when republishing this mod regardless of where.