Fix for a strange Sound Bug: If you have a Sound Problem with a changed Menu Event Sound, like a Thunder or Shoot with echo, this may help you. YOU NEED IT -ONLY- IF YOU HAVE A BUG LIKE THIS - - - READ DESCRIPTION !
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
After using many Mods and the CK i had a strange Bug inside the Game.
Every Time i changed the Weapon, get something from an NPC or at Onscreen Events there was a thunder sound with echo. Ok, that was very boring.
So i've tried a little bit around with the CK and changed the Volumes of the Sound Descriptors (SD) a little bit to "reset" it (the fix should be loaded at last in loadorder).
How to fix the Problem: 1. Install the SDfix.esp to the Data folder 2. Start the Game. 3. Load a (might be older) Savegame. 4. THE GAME MAY CRASH!!! (use CTRL+ALT+DEL to kill the Task) 5. Go to Data folder. 6. Remove the SDfix.esp 7. Start the Game and play (now with -should be- fixed event sounds).
This was working for me very well to fix the Problem, however - what a strange bug.