Skyrim

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Created by

Jace_1991

Uploaded by

Jace_1991

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About this mod

Some say Castle Vesper is abandoned, forgotten.. empty. But it is said when walking along the long dark road it is possible to see shadowy figures standing along the wall. Motionless sentinels silhouetted against the night sky.. waiting..

Permissions and credits
(Work in progress) If you wish to contribute anything I will gladly accept. :D

Status Update:
Good news first I guess. I've discovered a fix for the grass issue, :D.
Also I've been looking into better ways to handle guards and other nuances, so that should be more streamlined.
Then the bad news. The CK's alias system is a M****F******A**hole. What that means is that the quest is coming along much more slowly than I originally anticipated. Once I get the hang of this (if) I'll be able to add content relatively easily. I plan to have the quest ready within the next few days hopefully. So stay tuned. :D

You may also like my other mods:
Western Watchtower Rebuilt http://skyrim.nexusmods.com/downloads/file.php?id=9555
Whitewatch Tower Camp http://skyrim.nexusmods.com/downloads/file.php?id=9277

Vesper Sanctuary is a castle West of Solitude geared toward vampire characters. Currently the player owns the castle but I'm working on a quest of acquisition.

(Features)
- Adds Castle Vesper
- Adds a library and a council chamber to Vesper Keep
- Adds 3 towers as living quarters
- Adds a dungeon for thralls
- Adds a blood storage room (ice room)

(Installation)
Extract esp to data folder

(Uninstallation)
Delete esp from data folder

(BUGS)
Still haven't found a fix for the floating grass issue. Will update once a solution is found.
Library bookshelves may not work very well at the moment. (took 3 hours for just that lol)
Buildings may disappear at times. Known issue around the Nexus. Travel indoors and back out (refresh cell) to fix. Working on a solution.

(The Quest) SPOILER ALERT
- The quest revolves around a small coven of vampires who own Castle Vesper and who (somehow) capture/imprison you. Eventually they decide to allow you to become one of their coven/family. You are then granted the southeast tower (one with the round balcony) as a player home. The other members of the coven (6) own the rest of the castle respectively and will eventually have their own treasure room/thralls/tower/roles in the family. I'm trying to devise a way that the player could bring back riches/treasures/bottled blood/thralls to help support the coven and subsequently unlock services/more of the castle.