SKYRIM
AKM - Advanced KillMoves by Grasmann
Skyrim » Combat
Added: 18/02/2012 - 07:58PM
Updated: 22/04/2014 - 08:51AM

2,902 Endorsements

3.0e Latest version

67,157 Unique D/Ls

192,474 Total D/Ls

508,238 Total Views

Uploaded by Grasmann

Description

Last updated at 8:51, 22 Apr 2014 Uploaded at 19:58, 18 Feb 2012

This mod unlocks all stable killmoves to all fitting weapons or weapon combination.

DON'T CLEAN THIS MOD IN TESVEDIT
The Identical to Master edits are intentional and needed for the mod to work.

My other mods:
- MoveShake


  • Unlocks every stable animation to every fitting weapon or weapon combination.
  • Unlocks kill moves to: left hand attacks, left hand power attacks, dual attacks and dual power attacks.
  • Avoids decapitations with Maces and Warhammers



3.0e
  • Fixed some bugs in mcm menu.

3.0d
  • There were still some leftovers from version 2.0b and a drity edit.

3.0c
  • Added option to disable mod.
  • Added option to disable VATS ( INI Setting: bVATSDisable ).
  • Added option to set the loop rate of the random chance generator
  • Removed "ViewMode" option for killcam.
  • Removed leftover from version 2.0b.

3.0b
  • Restored camera features.


After I tested the features and before I uploaded the mod I cleaned it withh TexVEdit.
That was a big mistake, because it completely destroys some of the camera features.
Don't ever clean this mod with TesVEdit XD.

3.0
  • Scrapped all additional features and concentrated on core-features ( killmoves, killcams )
  • Added MCM Configuration Menu
  • Removed AKM Book completely









ATTENTION: RANGED KILL MOVES
With the following settings even ranged mid-combat kill moves are possible.
Basically just copy this into your "skyrim.ini" located under "DocumentsMy GamesSkyrim":

[VATS]
fVATSCastingAfterKillDelay=1.2000
uVATSRangedPercentSneak=100
uVATSRangedPercentGlobal=100
bVATSIgnoreProjectileTest=0
bVATSAllowNoKill=0
bVATSMultipleCombatants=1
bVATSForceRanged=1


Easiest way is to install with Nexus Mod Manager.


Download and put the content of the packed data folder into the data folder in skyrim main folder, then activate the file in the skyrim launcher under data files


Just remove the .esp and the two scripts starting with "AKM".


The mod heavily changes animation- and camera-structure, so I'm afraid it is most likely incompatible to most, if not all, other kill-move-mods.
It should be compatible with Skeleton Killmoves Unlocked


  • Some kill moves tend to freeze the character after they are finished, especially the strangle from behind. This is also a problem in vanilla skyrim.
  • Some anmations are still failing sometimes although I removed most of the buggy animations.



  • None