Skyrim
Scarves Skyrim Edition

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Natterforme

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This is a screenshot of a port that I am working on of Scarves! from Oblivion. The port will be called Scarves! Skyrim Edition! though I know we cant have special symbols in the mod titles. I have gotten permission to do this port from its original mod author, KrimsynKane. I have done some slight changes but mostly to fit the mesh to the Skyrim body models. All of the original colors have been successfully ported, both with a long tail and a short, nontailed option, as was the case in the original mod. Technically, I could release the mod today, but I will be holding off so that I can add some unique scarves that go with the Skyrim atomsphere. I plan on adding unique colors for the nine holds, special ones for Stormcloaks and Imperials, a themed version for the seperate guilds, and one or two personal ones that I would like to have in the game.

Big shoutout to Kikaimegami for her original texture work of the original mod and of course, to KrimsynKane for creating the original mod and for allowing me to port his awesome Oblivion mod!

Let me know what you think and be sure to check out my other WIP images on my profile page^^.

-Natterforme

10 comments

  1. Omesean
    Omesean
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    The slot was initially intended as a mouth object one, in case I was going to make a pipe mod (which I am. I love smoking pipes =D). I used this list as a guideline: http://forums.bethsoft.com/topic/1344290-body-part-ids-for-unused-biped-nodes-consensus/
    Didn't 100% follow it (too many objects!), but it's great to stick with, for now.
  2. Natterforme
    Natterforme
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    @Omesean-

    Thats great to hear that I wont inadvertantly cause your armor to unequip! I dont know if I can make a ragged version if I get something like that working I will definately add it in. I am working on a special addition that will really roundout this mod and prepare it for any future additions^^. I have big plans for this one.

    -Natterforme
  3. Omesean
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    Scarves! was one of my favorites in Oblivion! I wouldn't set a foot near the Jerall mountains without it =D
    But since we're in the land of eyecandy called Skyrim, is there any way you could make the end of the tail have ragged ends, with some sweet alpha texturing and all?
    Oh, and the 44 body slot is compatible with what I'm planning. It's in the reserved section =D
  4. Natterforme
    Natterforme
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    Well I use the 44 slot which means I wont have to reassign the dismemeberskininstances of over 80 meshes. the Cloaks of Skyrim mod should be ok but Nivea's Winter is Coming cloaks will probably clip through my scarves because of their size. I plan on having over 40 colors with 2 varients of each color. Thats over double of the amount of scarves of the original Oblivion mod! And I am still adding to the list. Those 40 are set and ready to go but I want to tweak the textures of some of them first before I send it off. I also need to make the recipes of each unique to the individual color of the scarf and I want to add a special gnd model.

    -Natterforme
  5. CallMeIshmael
    CallMeIshmael
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    @ Natterforme:

    From what I can gather, both mods use/can be made to use slot 46, so you should be in the clear
  6. Natterforme
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    @CallMeIshmael- I use the 44 slot for everything. I cant guarentee that they will work with other mods since I have not used them. There are simply too many cloaks to know for sure. If you check it for me I will see what I can do....

    -Natterforme
  7. CallMeIshmael
    CallMeIshmael
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    As long as they don't occupy the same slot as those used by cloaks of skyrim/winter is coming (ie, scarf and cloak wearable at same time), you have my money!

    Edit: BravoOskar: "with a long tail and a short, nontailed option"
  8. BravoOskar
    BravoOskar
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    looks nice but a bit long she will trip over it
  9. Natterforme
    Natterforme
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    @Agito69-

    No.

    -Natterforme
  10. removed3962945
    removed3962945
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    Will they be animated?