This looks nice. Are you going to publish it? Also, many HD textures look great close-up. But how do they tile when viewed from a distance? And how do they match other textures that are often used next to them?
My texture aren't that repetitive, at least I hope so. Bad tiling mostly happens when some people use a lower res texture and put it 4 times in the next bigger resolution or when a texture has a lot of different colors and brightness.
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Also, many HD textures look great close-up. But how do they tile when viewed from a distance? And how do they match other textures that are often used next to them?