Skyrim
Hideaway - more rustic ventilation hood variants

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jasperthegnome

About this image

Did one with a ruinspot too, and while it looked kinda cool, the way that texture maps makes it very difficult to scale it. 

I try to work with 1k seamless textures that I can "upscale" in the nif to get a really sharp and crip model with pretty small textures. 

Works great for vanilla  texture normal-maps that are un-decorated. For patterned surfaces, you're limited to stuff like dwemer pottery and brazier texture, that are arranged in an endlessly scaling fashion. 

1 comment

  1. Ssweetsimplicity
    Ssweetsimplicity
    • supporter
    • 14 kudos
    It looks gritty, now, but in a very good way. Much better than before!