Skyrim
The Nightingale Prime rises 5

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Zerofrost

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19 comments

  1. taepal77
    taepal77
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    cooooooooooooooooooooool.
  2. Hybrographer
    Hybrographer
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    Zerofrost, please tell me, whether you will spread Garo, Dragon lord, Valkiriya and Nightingale Prime? Playing Skyrim, I use only your mods. Will, I ever see these incredibly beautiful models in my game?
    1. Requiescene
      Requiescene
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      • 16 kudos
      Zero has specifically stated that all of those mods (including the Blood Witch & Silver Dragon armor revisited) will be released by the end of this year in December, or at least somewhere in December.

      The author's a very busy person but their works are more than worth the wait. So, sit tight. We've got a month left of 2016 and it's bound to pop up on your radar and everybody else's.
    2. Hybrographer
      Hybrographer
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      I apologize if it appeared where rude. Thank you informed, just before your comment, I read that Zerofrost, lay a large pack reissue their mods, including the latest new models. This is because very soon in December. Christmas this year will be epic for Skyrim = D
    3. Requiescene
      Requiescene
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      • 16 kudos
      Ah no it's not rude at all, I simply wanted to be to-the-point.
      And yes it will. c:
  3. FrankFamily
    FrankFamily
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    Wow, amazing!
  4. Natterforme
    Natterforme
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    Could you explain how to make the boot and gauntlet guards symmetrical in each foot as well as on the general x axis? I can get it to work for my projects

    -Natterforme
    1. deleted31995620
      deleted31995620
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      You can always just finish one boot or gauntlet, and then mirror and weld it under geometry then edit topology then mirror and weld within ZBrush. Or if you have 3ds Max, copy and paste the mesh and then on the upper tool bar, there should be a mirror option. And then you can collapse the two meshes together.

      I find it this easier because sometimes he symmetry doesn't work properly or doesn't even work at all.
    2. Zerofrost
      Zerofrost
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      • 2,923 kudos
      You can do what AntheMethone explained. You can also use the Subtoolmaster(Zplugin>subtoolMaster>Mirror) and mirror the desired object relative to an axe. Personally i don't mirror object which can be pairs during the sculpting (boots, gloves...). It saves me memory. I can always duplicate and mirror the lowpoly version later.

      Now if you are talking about sculpting symmetry within the subtool, you can "activate symmetry" (Transform> activate symmetry, pick your axes). You can also set the symmetry to be local(Button on the right same alignment as the perspective, floor buttons...) instead of relative to Zbrush axes, it will set the symmetry axe in the middle of the object(assuming the object can be perfectly split in half).

      Sometimes your model can be off-center (relative to Zbrush axes) when you import it in Zbrush even though it's symmetrical. You can set the axe pivot of the object to zbrush's by selecting "Set pivot" (Transform> setpivot), it will adjust your object position. Once you are done and want the object to go back to its original position, select "Clear pivot" ( Transform> ClearPivot).
    3. Natterforme
      Natterforme
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      Thank you I will look and explore these options.

      -Natterforme
  5. limakokba
    limakokba
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    • 6 kudos
    There should be an option to endorse one file 10 times, once every week!!
  6. Surinen
    Surinen
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    Rain, really like that guy. And woah jump over clothes at the end, it looked almost like all these unnecessary roof spins in Arrow series.

    I guess the best part is still coming, all the wonderful colour needs its place
  7. GentlemanPomegranate
    GentlemanPomegranate
    • supporter
    • 5 kudos
    Hhhhhhhhhhhhhhng
  8. Kazuya482
    Kazuya482
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    • 19 kudos
    I have to agree with what some others have said. You sir, are a machine.
  9. thestigma
    thestigma
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    "I'm done with the legs. I will work on the gauntlet and boots later this week. "

    16hrs later ...
    You dirty liar
    That's cool though, all great works are best done in excessive and obsessive binges

    Not much feedback this time except that to say that those gauntlets are one of the strongest parts of that armor now IMO. Well done.

    Oh and yea, I agree that the cowl off is not a great look - but that's not the point so who cares.

    Any non-cape version I would still recommend keeping the cowl and just altering the cape into some sort of shoulder-shawl that makes the transition natural looking. A lot of Skyrim cowls already use a similar style, so that seems like a natural way to handle it.

    So what is actually left at this point aside from final touches?

    -Stigma
    1. Berserkerator
      Berserkerator
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      • 3 kudos
      16 hours later still counts as "later this week" doesn't it?
  10. Corvinus18
    Corvinus18
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    • 76 kudos
    making look pathetic nigthingale vanilla armor lol like a boss