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39 comments
Having said that there is no single Lara Croft, and the two sets represent two very different interpretations, so are not copying each other. The Lara you have chosen to represent is that adolescence, characterized by the hair tied to the ponytail and the hair falling and contour the face. This Lara is still insecure, immature and aligned to the current fashion of creating adolescent heroes. The original Lara was already rather mature, with her hair pulled everyone back to form the famous braid that was a much more mature and conscious character (open face) and rational (the braid).
Yours is a creation, very true to the character, who was supposed to represent, but your set has the disadvantage that you have not "abandoned" to the character and you do not have fun like me to do so. My Lara, is instinctively thought to represent how the original figure would be today if the game had remained faithful to the original. I started with a "cosplaing operation" and ended up to find me a real Lara playable and adaptable to the gaming system. I even had the idea of publish a small adventure about her, but the short time has made me to give up.
The difference is made by firearms, and the decision to focus on the dynamic appearance than static poses. For example, I tried to use the ponytail for my character, but not only did not work at all because my version is too "women" too, but on the other, the style of the set required Hdt dynamic hair.
Your work is excellent, but it is incomplete because it does not show the game, but most do not fully exploits the opportunity of this event to legitimizing the complete exit form Skyrim context. Put in the hands of Lara medieval weapons creates a strange hybrid, I think. Honestly if I had not found the firearms I would have left the project.
I think the fact that you did not put "Lara Croft" in the title and the main image was so shady, translates the fact that you were not too convinced of your work, even then open the page it proved very convincing. All the better for me, because if you had fully played the character in its dynamic gaming vision, with the capacity and quality of your image you'd buried me. But on the other this has created two beautiful and very different sets that can stand side by side showing the two faces that this character has taken over time. I think we can both be satisfied.
I apologize for inadvertently repeated your work and do not take my words as a criticism because it is not.
Thank you very much for your comment.
Nice job with the posing as well, resting her chin on the butt of her rifle looks really natural.
I read in the teaser you wanted to make your own version. The crossbow in one hand works quite well, better the the guns that I used in the set. But nothing comparable to the submachine however, fantastic and deadly.
Since, Lara Croft onwards the woman becomes the absolute protagonists and this persists in much of today. But the problem is not so much the rise of women, but rather the rise of the female dimension that has to go to rebalance a world that has become too masculine.
The question is when will we see a gay hero, become mainstream? I think it will be a long wait I'm afraid.
Thank you so much Jon.
Also why I never played more than 30 hours of the Witcher 3. Great game and atmosphere and I find Geralt to be a great character. But he isn't remotely close to me in any way and just could not connect to him ... nor did I have the option to make my own witcher.
Pretty much why Beth games are always among my favorites. I did enjoy Mass Effect but only purchased it when game 3 came out and I could pick my own romance. It also helped that I connected to Shephard as a person for whatever reason. But I only played those games once - all 3 in a row - and never went back to play again. Too much like a movie and limited character options.
Anyhow just a quick aside
She's indeed an icon of video games and I was one of those excited young men that actually loved playing with Lara on the Playstation in her first couple of sets. She died a bit to me when I turned my attention to PC and RPG/strategy games, but she's having a strong comeback after some default years. The last two installments are great in fact and also transfers her from a big-titted playgirl to a young heroine of realism...
She's popular already too. Izzy made her last week - perhaps more true to the new version - and you're doing her here again the week after - and this time more true to the original. Explicit work, my friend, and I do love your documentary writing. It's like listening to a professor of video game/comic book characters!
Awesome action-filled set too!
On the last two versions I disagree, however. They are great games, but while remaining Tomb Raider, they should have the courage to introduce a new protagonist. A new Miss Croft, who inherited the villa ands he chose to emulate the past of the old Lara, doing so legitimately but reborn in a new form and a new style. Resume Lara, narrating the beginnings, it is a ridiculous and purely commercial operation, because the new Lara is evidently a character too much different from the original. Lara belongs to another age and it should be, can not be completely changed through a forced resurrection.
Similarly the intention to make a new movie about her, which is similar one of two recent games, it is a ridiculous task, because it is not credible that the new Lara becomes then Angelina Jolie. Hahahaha ...
I did not realize that Izzi had done last week her own version, otherwise I would not slavishly repeated the same character! The other was better not to know it, so I could work in complete autonomy. One of the things I appreciate most about myself lately is that I do not open almost page of top images.
Lara made by Izzy, is in some ways much more similar in her face, to its more recent versions, but completely fails to capture the essence of the character in its dynamics. I have decided to make this set because not only I have found, a great outfits on Nexus, but with big effort I managed to find the working weapons, and beautiful martial arts animations that replace the common fight moves with bare hands .
What is represented here is not just a "cosplayer", but it's a real version of Lara Croft fell in Skyrim as a character really playing, which of course is missing are the climbing abilities that Skyrim does not allow although there are many possible prodigious acrobatic jumps.
Because from this point of view I consider my work, which is valid and not a pedestrian repetition and I am satisfied with that. In this sense, the two versions can be together without colliding.
Thank you for your comment
You've made skyrim look more like tomb raider, than the new tomb raider games do.