Skyrim
Oblivion Hound WIP

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Demonikone

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Working On this a bit, the idea being that since my pictures arnt all that popular I will try feed the skyrim world some new content

though at the moment im wondering if I should bother with the effort involved, ATM i have hundreds of models I could use in skyrim but it seems the people that KNOW how to do the things i need dont aint intrested in sharing that knowledge, be it becasue they dont wanna help other modders grow, or like to horde the spotlight, im not sure but yeah, its disheartening eitherway...

I wasnt aware that nexus was a popularity based monopoly

There are obviously people that i like and respect adn they are obviously not related in anyway to this post on this page...
and others, not so much, this group... well basically, I learnt years ago that you only have love for those who have love for you...

9 comments

  1. Spicef
    Spicef
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    Looks great, I´ll stalk you from now on, to see more of that
  2. FatFred12
    FatFred12
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    I dont know how to get a model into skyrim, but I know the model format is .nif and NifSkope is the main tool for editing such things. Not a gui editor per say, but good for getting into the heart of the file structure.
    I know that blender (which is free) can output it in this format, as can 3ds max.
    Also .nif is totally triangles, not polygons. Also it says not to convert .obj to nif because it doesnt generally work very well !

    Also models in .nif dont really have lods, except for landscapes. The .nif file format is a scene graph that can save a whole scene.
    I think lots of different objects in different niff files can be linked by named nodes somehow.

    Hope this is of some small help.

    Btw do you have issues with unwrapping and texturing the object or is it just getting it into skyrim ?

    Also I in no way way mean to put you off, but to test the popularity of any content you may have you might want to look at how many downloads there have been for similar items. I know armour and clothes are very popular, though Im not sure how much call there is for new monsters, unless maybe it is a follower possably I also dont know how to integrate them into the game come to that.
    Personally Ive always wanted to see a slightly nicer marsh tree, which looks a bit too polygony !
    Though of course no too many more polys as that would slow it all down !

    Also I think there are 2 types of landscape file possably .esp and . esm, one which replaces an area and one which modifies it ? Though this is getting beyond the limits of my understanding and may well be wrong
    1. Demonikone
      Demonikone
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      Fred, yus, you can use nifskope to export objs etc, and import them once they are done, i dont some much have trouble MAKING the model or the tectures part, my issue is mostly in the skeleton rigg, I havent used anything like it before,

      as for this creature, i was thinking companion style thing / mount maybe?

      I rigg Im used to is actual bones and deformers, not the same as the node system sykrim seems to use...

      and Fred you have been a great support since i started back on the nexus and i really appreciate your feedback,

      As for the tree, I think i can do that to be honest, it wont be hard at all to make
    2. FatFred12
      FatFred12
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      Oh companion and mount sound interesting. I dont know if it would actually help as advice for a companion, but I did appreciate a small fox as a companion, simply because I could fire arrows or spells over the top of it, instead of it just blocking my line of sight !
      I guess it might be a question of scale !
      I was trying to think what your hound reminded me of and I think it might be the hell hounds from ghostbusters ! Though slightly cuter looking !

      Btw I do get slightly confused by this, but I think that photographers are 10 a penny on the nexus, but moddlers are a rare breed. I say confused because I cant name any moddlers apart from neo and turbosnowy and caliente off the top of my head, and yet there appear to be thousands of armour and clothing items on the nexus!


      Anyway I think in .nif everything is a node, be it a mesh or a bone or whatever.

      I had a quick look around for deformers and the best I could find is this :-
      http://wiki.tesnexus.com/index.php/Working_with_Skyrim_head_TRIs

      .tri appears to be some kind of deformation file

      Again I hope this might be of some small help.

      p.s. I think there must be something thats tricky about trees because Im not sure if Ive ever seen one change shape ! Ive seen them bigger and with additional branches, and I seen them change colours. But Im not sure Ive ever seen an "improved tree". Though bittercoast, which I think is some kind of skyrim oblivion mod might be the exception to the rule. (I think this one requires oblivion as well as skyrim for copyright reasons)

      Anyway thank you for your reply and good luck with whatever you do decide
    3. Demonikone
      Demonikone
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      The "small" companion is a great idea lol, specialy considering none of the followers i have tend to like arrows, spells or weapons to the back of the ehad etc, though they do love to put them self RIGHT where they need to be to recieve them lol

      as for the trees, i think it COULD be 2 things,

      1: people are to lazy to MAKE them rather than use a downloaded one or
      2: people arnt sure how to make them low poly

      but then im a bit of a cynic,

      thanks heap fred, that WAS indeed useful
  3. LadyofChaos
    LadyofChaos
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    Looks very interesting
    1. Demonikone
      Demonikone
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      thanks lady, far from complete yet, alot of work still to go, feet, teeth, spinal ridge etc, atm it is pretty much a 20 min speedsculpt concept
  4. dagonalduin
    dagonalduin
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    and while they trying to "help", they just write "google is your friend"
    indeed disheartening... :v
    1. Demonikone
      Demonikone
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      yus, that too, specialy when google ISNT your friend because most of them covert the infomation so much that google dosent have it TOO share with its so called friends