Skyrim
need a good eye

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Reylegh

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this is without Anisotropic Filtering  & Anti-Aliasin
need a good eye 2 will be with, I need to know if anyone sees any difference that is worth, or which of both is better in your opinion.

1 comment

  1. JoeKa8
    JoeKa8
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    of course you can't see a difference with dof that high ... it's like realy needing some glasses

    turn off dof and take the same screenshots again .. if you compare the ground textures in the background, you will see what AF does .. with AF the textures will look as you expect them, without AF they will look weird

    for the Aliasing-part, it is hard to tell from a static picture .. if you see flickering edges ingame, this could be reduced with AA, but it could be possible, that dof kind of smoothens this

    for a better comparsion with dof on (if it is dynamic), go into first person mode and take comparsion screenshots of a view with your crosshair focus on something in middle range ... your dof may be that high, because in this perspective, your crosshair (middle of screen) is on your own character, which is right before the camera

    .. so .. for screen-archery of characters, while using a dof this strong, you won't see a difference between AF+AA on or off ^^

    (if you want to turn of dof, open your enbseries.ini in your skyrim main folder and change the line EnableDepthOfField=true to EnableDepthOfField=false and save)
    (dof = depth of field ... the thing which blurry your screen... a lens of an eye or camera can only focus on a specific distance, all other distances will be unsharp ... of course we don't realy recognize this, because our eyes autmatically focus on the point we're looking at .. when your eyes can't do that well, you need glasses ... I personally find it irritating while playing, because my eyes are not glued to the centre of my monitor/crosshair, so dynamic dof will not look like reality ... though it can be realy good to simulate a real camera lens, when taking screenshots ..)
    (there is also static dof, which always unsharpens the far distance, no matter what distance your focus at ... can be used to hide ugly far distance views/backgrounds or simulate some kind of fog or dusty air in the far)