Skyrim
Researcher's Journal I - Armil Kaleoth

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( I've decided to redo Armil's story aswell, might aswell, eh? Maybe the other boring ones will get a new back ground too! I hope you like it! )

Armil Kaleoth - Altmer, The Dwemer Researcher.

Armil is my Altmer character whom I played as a mage at the College of Winterhold. Though he was a talented mage, he is amazed and intrigued by the Dwemer and researched their race's culture and inginuity. He has adventured through countless dwemer ruins and has uncovered many relics, artifacts and even secret dwemer magics.

His story begins in the mysterious Isle of Summerset. His family was of a great line of scholars and researchers. His mother was a renowned engineer and his father a very powerful mage. Both were great scholars and Armil received his mother's ingenuity, his father's great wizardry and both parent's logical brilliance. So it was no surprise that from the little Altmer boy grew to be greatly intelligent.

The events of the world outside the Summerset Isle were not much talked about. The people there did not seem to talk about them as much as the troubles of men on a continent on the distant continent seemed unimportant. Even with the Thalmor grabbing power, the people of Summerset only cared for the life of their own. Armil was always studying within his home's library, often reading about the lands beyond Summerset and the other races that he had never seen before.

It was here that Armil first read a book about the ancient and mysterious Dwemer, the Deep Elves. Armil read about their great and advanced cities on the distant continent and their masterful engineering and their wondrous ingenuity. As a son of an engineer, he was blown away. As a son of a powerful mage, he was baffled. And as a scholar, he was amazed and intrigued.

The Isle of Summerset were always the home of the Altmer, and so, there were no Dwemer ruins. For the Altmer, as well as the other races, not much was known about these race of elves, and this intrigued Armil. He wanted to know more about them, to behold their wonders, and to know their ancient secrets.

Armil spent the next few years reading through tens of hundreds of books, scrolls and tomes on the Dwemer. A few years after the events of the Great War, after he had exhausted the last of his dwemer books, Armil decided it was time to travel to the other continent to see the wonders of the Dwemer first hand. He read about them all he could from the endless libraries of Summerset, and he even traveled to the Imperial City-Library and exhausted their books in a matter of days. Now he would have to have on-the-job learning.

Armed with his father's sorcery training and his mother's ingenuity, he continued on his research alone and delved through countless ruins. Each time in a ruin, Armil would always study the ingenuity and the culture of the Deep Elf Ruins. He always took note and wrote them down, his notes are countless and prized to any great dwemer researcher. There were many dangers from hideous Falmer ( which he had already read about about aswell ), to the famous dwarven "Automatons", but nothing would stop Armil's curiosity. He uncovered many secrets and even discoevered ancient dwarven magics used by dwarven mages. He was able to recreate a destruction spell, one that fires off steam like the dwarven centurions do. In one of his expeditions, he was even able to uncover robes worn by dwarven mages, magical robes covered in dwarven metals, which he now wears with pride.

Most of his expeditions were in Cyrodill, but after much research and study, he decided that the best place to continue his research was the ancient land of Skyrim. The old land of the Falmer, back when they were the proud and pious Snow Elves. The history of the Snow Elves are bounded ever close to the Dwemer, and Armil knew that many, more fascinating, secrets would be beneath the snow lands of Skyrim.

And so, he traveled to Skyrim by ship and arrived swiftly in Windhelm. Even there, he saw a distant mountain with a ruin of an ancient dwemer city. As much as he wanted to explore it immediately, he needed to join up with the College of Winterhold first. On the way, he met a shy but extremely attractive Dark Elf, but she is a story for another time. When he became a member of the college, his first act was ofcourse, exhaust all their books on the dwemer, this time however, Armil was overjoyed to see many different tomes and books. He knew he made the right choice, for his studies on the ancient dwemer would continue in earnest.

His fascination on the dwemer was shared with some people of the College. And he was invited to join in on Arniel Gane's research with the dwemer. Their partnership has led them to uncover numerous new knowledge on the mysterious dwemer. Sadly, their partnership ended after they had a disastrous experimental accident with an ancient dwemer artifact, Keening. Though Arniel Gane was gone, Armil still carries the ancient dagger, and uses it to uncover even more dwemer secrets.

His success was heard by Calmelmo and was invited to join in on an expedition to Nchuand-Zel underneath Markarth. To Armil's great regret, it was his first time to Markarth, the city of stone, which was built by the dwarves, he was amazed by the great city and spent quite a bit of time there studying the city as well as the ruins with Calmelmo. They both became good friends, for both had a great interest, if not obsession, on the Dwemer. They both learned much from each other's research, Calmelmo certainly happy to find such a learned fellow scholar and researcher. Their expeditions deep within Nchuand-Zel was just what Armil had been wanting and he learned much aswell.

After a while studying with Calmelmo in Markarth, they received word that a new ruin was discovered to the south of Markarth. Armil decided it was high time he went alone again and traveled to this new ruin, he discovered it was Arkngthamz. And within there, he discovered the secrets of Artherium.

Now, Armil had a new thing to study and reseach, the dwemer knowledge of Aetherium. He would have to travel all across Skyrim, and would have to delve into countless ruins and collect the shards, all the while, he would increase his knowledge on the dwemer. And to him, this was just a good beginning.

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