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8 comments
There's a difference between fantasy and reality and fantasy and believability. Without logic behind the design itself, there is no believability that a thing would work. It just makes the world itself a joke where no rules apply, everything is inconsistent and everything is done because the designer thought it was cool. Yes, sometimes the coolness factor does play an important role but not at the expense of making the piece unbelievable.
"In Philippine culture strands of hair from defeated enemies would be sewn into the hilt of Kampilan swords." - Yes but I didn't say anything about the hilt. I don't thing those people wrapped around cloth pieces on their blades to make those areas useless and reducing the overall size of the blade.
"The cloth could hold the last mortal remains of some powerful dragon priest. There dried blood on the cloth empowering the blade beyond normal capabilities, etc, etc."
That piece of cloth could be ripped and cut to shreds at a contact with another sword, axe, etc. Besides, due to the shape of the blade, even it didn't get ripped/cut, it would slide all over the thing to the middle portion where it would be too loose and drop whatever it was holding. Once again it serves no purpose even if you think about it that way.
And since you brought my armor up, yes it isn't realistic by any means, but is it believable ? I'd say that it is, because there aren't any huge design oversights, there aren't any floating pauldrons or pieces that aren't attached to anything or things to that nature, and the user would be able to equip it just fine, whereas, here, I can't see the dagger going into that scabbard, unless it would magically go through it. Yes, the chest is exaggerated but it is one of those times where "cool" takes a higher priority over "design" but even so, it doesn't hamper believability that much as it does here where things just don't make logical sense.
Yes.
What you see as believable someone else may see as a farce. It doesn't matter how fiercely one argues one's point it's all relative and doesn't make ones view an axiom.
Imo logic and believability are no substitution for imagination in design. Your opinion is different but just as valid in my mind. Where's the harm?
Magic cloth and scabbard. Problem solved by imagination.
Redesign blade, change cloth to fine mithril mail. Problem solved by logic/believability.
It's all good mate, it just requires some flexibility when considering different opinions and excepting they can work for others if not for yourself.
The odds of a woman wearing your armour in a frozen, misogynistic hell hole like Skyrim are about the same as this dagger fitting a regular scabbard. None of this takes away from how much I like standalone's design or from thinking your the most talented high polly sculpter on Nexus.
Different strokes for different folks mate, that's all
Also I was going to mention it in the second post but I wanted to cut it short since this was about the knife, not my armor, but I guess it's worth iterating now: I don't make stuff specifically with skyrim in mind. There isn't a single mod that I've made or published that fits into skyrim because it wasn't intended to. I simply make stuff for the learning and perfecting experience. Basically I'm only interested in the meshes+textures creation process which is why I usually don't design my own stuff.It's a lot of trial and error to get what I like and it's easy to make design "mistakes" like ones present here that professional concept artist wouldn't make. It's easier for me and the end result is much better. If I decide to port it to Skyrim fine, if not it's archieved in a corner never to be seen again. How it interacts with skyrim if it makes it's way into the game or why it's there is not my concern. This is why my mods usually have lousy ingame implementations like armors missing weight sliders, weapons clipping, being to big/small, missing leveled lists integration etc etc. I just don't care about that and I don't want to waste my time thinking about it ( and I usually hate it too lol ). So is my armor believable/functional ? yes it is to some degree. Is my armor believable/functional in skyrim's setting? no, but that was never my focus. Compare that to this design here that isn't believable in any world be it fantasy or reality no matter how you slice it ( of course ignoring the " it's magic excuse") for the already mentioned reasons.
Okay now I'm done I promise lol. I'm out
Heh, so this you cutting it 'short'. Hate to get into a 'long' discussion with you mate
You've made you points succinctly but nothing you've said has convinced me to acquiesce that your opinions deserve any more special consideration then my own.
we disagree, so what?
One thing we do agree on is that it's time to move on. Looking forward to your Katana mate, the HP sculpt looked gorgeous
Many cultures throughout history have personalised weapons with things a lot stranger then a bit of cloth. In Philippine culture strands of hair from defeated enemies would be sewn into the hilt of Kampilan swords.
The cloth could hold the last mortal remains of some powerful dragon priest. There dried blood on the cloth empowering the blade beyond normal capabilities, etc, etc.
As magnificent as your latest armour is I don't think the bustier top exactly fits the 'scabbard' so to to speak if we are talking about functionality
Just saying one man's useless bit of cloth is another man's centre piece of design. It would be a very boring world if no one tried anything that wasn't the done thing.