Skyrim
Asa evening is coming

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Gratus

About this image

No i never ever Photoshop anything everything is Realtime, i also do rarely staked stuff (high quality compositional work) i love when Realtime something happens like the fox ai running in circles around me and i captured it just @ the right time :)

14 comments

  1. AurianaValoria1
    AurianaValoria1
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    Sticky
    The reply function is overwriting old posts. See this thread: http://forums.nexusmods.com/index.php?/topic/1395085-really-strange-posting-issue-please-look-at-asap/
  2. AurianaValoria1
    AurianaValoria1
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    Image deleted by AurianaValoria1
  3. bison1967
    bison1967
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    Great lighting and expression, Auri! Exceptional work! =)
  4. cila81
    cila81
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    Awesome looking character!
  5. wolfsangeleyes
    wolfsangeleyes
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    Wonderful warrior Auri. I really like her. How did you come up with her name? It is very similar to the Dutch name Janneke.

    On a sidenote: good luck with the reply/post bug. I read your link. I remember this happening a long time ago (in Oblivion Nexus I think) in the Image Share. I would comment on someone's screen and my comment would appear on someone else's screenshot. Really weird but it went away after a while.
  6. papp263
    papp263
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    Fantastic shot! Very nice.
  7. deleted6317247
    deleted6317247
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    Wow! She looks great! Love the hairstyle and the colors.
  8. TairenSoul
    TairenSoul
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    AWESOME. AWESOME. AWESOME.
  9. ItsDolomiteBaby
    ItsDolomiteBaby
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    I know what's throwing this off; Asians don't have pale blue eyes. Go with a shade of brown, because those donor eyes are ruining the look. I assume you're going for the admirable goal of photo-realism? I too am pursuing that, and I commend you for the choices in asymmetry in the face, hair, and clothing composition. Sure, her mouth is too high according to the Golden Hypatia (or face proportions 101), but the imperfections are what makes art believable.
    1. Gratus
      Gratus
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      There is a small difference i target Hyperrealism not Photorealism also allways carefully in the target of the underlying Interaction system of the Engine and it's entire capabilities
      And yes i do these imperfections by Design choice against Da Vincis Golden Section Rules

      Also the Engines way of Scale is way different then real Scales are this all plays into this making continuous good looking results way different then real life i try to compensate a lot of this by using mostly light and it's interaction on the facial geometry, it's way different then others try to achieve the same i reverse a lot of things in the way everything looks and feels but with physicality always in mind

      And @ the same time i try to hold up Performance which is another factor i keep in mind.

      Many people argue that they don't achieve the same results with a ENB then what someone shows in his pictures, i don't want my work to end up like that i try to stay very close to the results and what everyone else would see and achieve

      I also use trillion of different mods and their workflows to balance out things, and yeah a lot of experimenting trying to get everything in some way to peacefully coexist and blend in the same space

      Also i don't force anything i just let it flow, im not like oh i need a light here and oh i need a light over their i just use the light given @ the moment and improve on it




      So practically you could say i don't try to forcefully guide the light i let the light guide me

      Which feels odd in some way with my previous work experience behind the camera and light setups
  10. Corfus
    Corfus
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    Very nice character
  11. Gratus
    Gratus
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    I see 2 wonderfull girls