I was playing with 3ds Max before going to work, and i've made this, then i've thinked that i can use it as a unique model for the Ancient Helm of the Unburned. What do you think about, it's good enough?
Thank you for the comments and the endorsements, guys, i've really appreciated. This is only an early stage, a simple 3ds Max render, this weekend i start the difficult work: the texture edits (my skill with photoshop sucks, but i try my best).
The color here on the horns is much better than dark (almost black) in the newer ones. Any chance for an optional to choose this one, but (higher res texturing if possible... if not I'm willing to make some for it).
The mesh in this first version is composed from two models, the female variation of the draugr helmet and the goat horns. The darker, but low res, textures came from here. The problem is that the horns in the goat model are small, so a low res texture isn't a problemi, but in this model they are really big, and the textures look like shit. Btw i can release this version as optional, no problem. Anyway consider that the textures are really dark for my enb settings.
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This is only an early stage, a simple 3ds Max render, this weekend i start the difficult work: the texture edits (my skill with photoshop sucks, but i try my best).
Regards,
Ramak
Btw i can release this version as optional, no problem.
Anyway consider that the textures are really dark for my enb settings.