Skyrim
Armor of the Blooded WIP

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GuitunScarfin

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So yeah, its been more than a month's work, trying to get this done, doing my best to blend the design mimic the textures of skyrim, more specifically to match the Targe of the Blooded . Still needs resizing to the female body, and the helm to the beast races. But I'm currently in a pickle with this effing gap, coz I can't pin point the source, and It'll be too frustrating to try and resize it all over again unsure if it might just end up with the same result.

So I could really use any help the nexus community can send my way.

6 comments

  1. thenobody0
    thenobody0
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    That looks freaking awesome.
  2. hothtrooper44
    hothtrooper44
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    You said no duplicate verts, but have you verified that the edges on that part of the mesh are welded? This looked like some sort of unwelded mesh doing weird things when skinned.

    Is the poly count the same for your _0 and _1 model? If there is a difference, body slide can do weird things too, which you implied only happening not at min or max weight.
    1. GuitunScarfin
      GuitunScarfin
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      Yeah I have verified, all corners of it are welded. And they have the same poly count. no problems with the weights as far as I know. The gap can actually be seen surrounding that stud alone if looked at from different angles. freaking annoying, I might just have to redo the work.
    2. hothtrooper44
      hothtrooper44
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      Send me the nif files to my nexus inbox. I will take a look and perhaps I can help.
    3. GuitunScarfin
      GuitunScarfin
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      Thnks, but... how does one attache files in the nexus message? I hardly use it, so no idea on it.
  3. Cruz011
    Cruz011
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    Like the pauldrons