Skyrim
AMBlades 1

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CaBaL120

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new from scratch normal map , toolbag render

56 comments

  1. altairmw
    altairmw
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    Great work! When will you take on the dawnguard armors? They look pretty bad-ass, but the low-res texture is really ruining it. Consider making it next, maybe? Just a word of advice.
    1. SkyrimSeekaboo
      SkyrimSeekaboo
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      He is probably going to work on the standard armors first. Considering not everyone has the DLC.
    2. altairmw
      altairmw
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      Well he made nordic carved from dragonborn, so dlc armors can be made before non-dlc ones. Standard or not, most of us has all dlc's.
    3. Popemaster
      Popemaster
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      1) Don't assume that everyone has the DLC's, I know plenty of people who don't, either cause they don't want them or can't afford them. it took me a few months to grab Dragonborn myself.

      2) he's doing them in the order *he* wants to do them. notice how he's also released random standalones, like the bridges and whatnot? Just be patient this kinda work isn't fast and I'm sure he doesn't spend all his time doing them.
    4. CaBaL120
      CaBaL120
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      well..is simple...i started each single piece of equipment in skyrim and dlc..when i have time (and lately i have actually no time or just few hours in the weekend if i'm lucky) and above all inspiration... i complete a set, so is not easy to say "next is x or y"... when something is complete and tested is uploaded...clear imo makes sense that default skyrim armors are completed before dlc... but as for nordic carved..there will be variations on plans.

      i'm doing all is in my possibilities... about miracles ...well i'm learning
    5. nords15
      nords15
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      You are awesome, I really like all you re-textures, nice one!
    6. Zanzuro
      Zanzuro
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      'Gotta do that miracle magic, man.
      :o)
  2. elgrinch7
    elgrinch7
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    This is massive.
  3. guywithabiggun
    guywithabiggun
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    I am so excited to see your interpretation of the deadric armour! Though what it really needs is a whole new mesh as the shape is just hideous...
    1. ThatChubbyWhiteBoy
      ThatChubbyWhiteBoy
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      where can i see a picture of that
    2. I2edShift
      I2edShift
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      Daedric armor looks #$%@ing awesome, what are you talking about?
    3. Doubloonz
      Doubloonz
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      lol exactly
    4. themdc
      themdc
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      Actually if the Oblivion Daedric armor can be brought back then it will be better
  4. Drumber
    Drumber
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    How do you make your normal maps?
    1. zzjay
      zzjay
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      i think NDO2
  5. Witcher5688
    Witcher5688
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    any chance to get a retexture of the draugr npc armor after this?
    would be great for the playable, original draugr npc armor of the skyrim immersive creatures mod
  6. brandan93
    brandan93
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    arghh i love cabals work the most dedicated modder on the nexus
  7. Kalilies
    Kalilies
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    looking forward to the release, looks great cabal!
  8. Madcat221
    Madcat221
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    I did not remember ever seeing the little blunt spike thingys when I did the cleanup and resizing of the Female Blades armor for USKP. Going in to check, they are indeed there, but I discovered that the UVW for them isn't lined up properly with it. I've since corrected that and sent it off to USKP. I can send you the corrected meshes if you want them for rendering purposes.

    I've already did a lot of other work on the Blades F armor for USKP, including reshaping the chest plate to not be so badly shaped and rigged, and also to make it more properly figure-conforming (the waist was significantly narrower than the vanilla female underwear body's)
    1. CaBaL120
      CaBaL120
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      if you look closely at this set...well not everything is in the right place my friend, uv are matter of facts not correct...if you look at the 3 channels of normal separately you will notice that some parts got wrong vector on green...so that is often inverted, often what's supposed to be a normal is just diffuse map part moved into the green or red channel of normal (pouldrons particularry) in other words is a true true mess.
      if you did not release your fixes so far on meshes we can work toghether on this mod and provide a 360° overault. i fear that ,since my work is based on vanilla uv ,we could have mismatching otherwise.
    2. Madcat221
      Madcat221
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      Aside from the fix to the skirt spike thingys to the female cuirass mesh's skirt, I have not altered the UVWs. Since the texture set is shared between both the Male and Female set, I don't foresee any problems since the change I made was to bring it more in line with the male UVW's. None of the change involves a UVW seam either.

      Here's the files in any case. These (presumably) will be in the next USKP update (2.0! )

      https://dl.dropboxusercontent.com/u/36069651/BladesArmorFSkirtSpikeThingyUVWFixVersion1_1.7z
  9. checco85
    checco85
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    6 davvero bravo cabal ! complimenti per le tue mod
    1. CaBaL120
      CaBaL120
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      grazie mille checco!
  10. Skawn
    Skawn
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    I call you the texturegod, dude ! You amaze me every time you make something, you're teaching lessons to Bethesda ! Thank you for sharing your talent with us.
    1. CaBaL120
      CaBaL120
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      no no... no god...i have really much to learn...and there are horrible mistakes in my things still...i'm learning