About this image
Calibration is very important in this and the last results and im not sure if i hit it well, and how you gonna percepting it so :(
No special things going on here no indirect light nothing only that 1 (warm) point light without it it would be pitch black.
So no Movie lighting here but entirely Realtime with 1 Light no reflectors @ her side or glowing lamp in front ;)
That's also true for all the other newest results they are all very plain as im testing performance and other things ;)
There are no SSAO,Anti Aliasing (except EdgeAA) no IL no IBL no Reflections nothing it's just Performance and results testing for the last posted stuff beginning with explaining the "Feel the Game World and it's Characters" concept http://skyrim.nexusmods.com/Images/271053/ :)
What i really try hard to avoid is the Plastic Look from Skin and basically everything is really build around that idea of my ENB, and i have to really carefully tweak that on so many layers and different mods that are out their without that these other assets feeling bad, this is really a big adventure trying to get that right within the Limitations of the Shading Model you work with which obviously loves to make everything look plastic when you light it up ;)
So if you know assets that are Reflecting (Environment Mapped), have high specular, transparency or even use some yet unknown special Engine render mode then feel free to show me the path on the nexus or elsewhere to them :)
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