Skyrim
Better snowy roofs

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Celegon

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Mixing the dual NiTrishape+BSlightingProp trick first used by Bethesda in a lot of their meshes, with a custom Material Shader in the CK, getting more snow on the roof, where and how I wanted, with the advantage of the normal map effect from environmental lighting (which the material shader practically don't take into account, hence the usual "flat", "whitish paint look you'd get otherwise).

For comparison sakes: the first houses in the foreground only have a material shader applied.

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