Skyrim
WIP - Friesian Horse II

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mennowar

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Far away from complete - not even near.

4 comments

  1. Eviejean87
    Eviejean87
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    Menno, this is so good so far! I know it might not feel that way now. And since you sent me that message on Nexus, I haven't really heard any progress. But know that I appreciate your efforts to make a Friesian horse!
  2. darkgondul
    darkgondul
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    You'll have some problem with the alpha of the mane and the tail mesh, just a suggest, use Blender not 3D Studio for this kind of work
    1. mennowar
      mennowar
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      Yepp, that is a great problem i face.
      Up to now I'm using a mix of blender and 3ds for meshing and rigging, but i must admid that i'm really not yet experienced with texturing. Last time i added an NiAlphaProperty skyrim/ck crashed instantly.
      So - if there are any tips; please hand them to me.
    2. darkgondul
      darkgondul
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      The 3D Studio import/export plug-in destroy any vertex color or vertex data on the meshes, so forgive it, use the previous plug-in for Blender 2.49 and work by saving the file as a .blend on a current version if you don't like the oldest, it's the only way for the alpha property of that mesh;
      For any tutorial on "how to use blender 2.49 for skyrim" google it's full, just read a little bit and not for the last, Skyrim use 22 bone partitions, so if you want to jump trough the body partition replace before the export stage just find this file "nif_common.py" (you should look on scripts\bpymodules of Blender folder)
      and change this two strings with an higher value:

      EXPORT_BONESPERPARTITION = 18 (for example 24 against 1

      min_val = 4, max_val = 18 (same for the max value only, so 18 become 24);

      That's all, hope this help you