Skyrim
Casandra Real Girls Complex Skin Result

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Gratus

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10 comments

  1. knusperburger
    knusperburger
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    • 66 kudos
    oh .... I like it really much!
  2. Gratus
    Gratus
    • member
    • 29 kudos
    Thx everyone for the nice comments im humbled
    Though don't forget without Zonzai it wont look so detailed i gonna work side by side on Zonzais version of her and my own

    @dezzz
    Thx yes i try to take a lot of effort into the base emotional binding as you know realism even with those details lacks with such Engine restrictions.
    Reaching something similar within the polycount restriction like http://skyrim.nexusmods.com/Images/225723/? your result would be a nice goal for the future
  3. dezzz
    dezzz
    • supporter
    • 156 kudos
    Her skin is nice...and I love her facial expression!
  4. drunkparis
    drunkparis
    • supporter
    • 120 kudos
    looks nice
  5. frank213
    frank213
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    • 823 kudos
    Wow!
    absolutely amazing
  6. Montbello Knight
    Montbello Knight
    • member
    • 221 kudos
    Cool, the second picture is really nice.
  7. zzjay
    zzjay
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    • 2,747 kudos
    IMO there's not enough detail...i'd use XCE speularmap...i ove shiny faces
    i'd go for anther enb of course with COT,that adds a lot to faces...
    1. Gratus
      Gratus
      • member
      • 29 kudos
      I have to compare with your Women of Skyrim and Nuskas approach

      Would be really cool if i could make conversations of this high quality adjusting the camera and lod to show the full range of the albedo and specularmap

      Once i get this working i gonna work on the detail level i want the viewer to percept though what you currently see i think is overkill especialy if you look someone in the eye you wont see that amount of skin detail.

      I guess a slightly blurrier approach would be perceptible better either via ENB PP or working on the texture itself, i will test how both turn out, working on the texture in theory could save processing power depending on the ENB approach.
    2. zzjay
      zzjay
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      i don't like too much detailed normalmaps(with the enbi use),just a bit,and i prefer adding detail through diffuse\spec map

      tough specmap and enb may give troubles...When i used unbleak,it was fine with XCE smap,but on Grimwinter,i thad to blacken it...it was too shiny
    3. Gratus
      Gratus
      • member
      • 29 kudos
      im very careful with shininess i don't want to have to much on the face though that is a big problem with different enbs as they might have tuned for different specularmap intensities and light conditions.