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10 comments
Though don't forget without Zonzai it wont look so detailed i gonna work side by side on Zonzais version of her and my own
@dezzz
Thx yes i try to take a lot of effort into the base emotional binding as you know realism even with those details lacks with such Engine restrictions.
Reaching something similar within the polycount restriction like http://skyrim.nexusmods.com/Images/225723/? your result would be a nice goal for the future
absolutely amazing
i'd go for anther enb of course with COT,that adds a lot to faces...
Would be really cool if i could make conversations of this high quality adjusting the camera and lod to show the full range of the albedo and specularmap
Once i get this working i gonna work on the detail level i want the viewer to percept though what you currently see i think is overkill especialy if you look someone in the eye you wont see that amount of skin detail.
I guess a slightly blurrier approach would be perceptible better either via ENB PP or working on the texture itself, i will test how both turn out, working on the texture in theory could save processing power depending on the ENB approach.
i don't like too much detailed normalmaps(with the enbi use),just a bit,and i prefer adding detail through diffuse\spec map
tough specmap and enb may give troubles...When i used unbleak,it was fine with XCE smap,but on Grimwinter,i thad to blacken it...it was too shiny