About this image
This is the result of my second attempt at doing anything in 3ds Max. I decided to reshape the female Khajiit head to bear a more lion-like appearance as I'm not a huge fan of the vanilla mesh.
This turned out much better than I ever would have expected, but because I created the model rather sloppily with very little knowledge of 3ds Max and modelling in general, I broke face transforms (which are pretty important).
If anyone would like to point me towards some info relating to modelling with non-static (stretching) models or face transforms, it would be greatly appreciated. I simply modified the living hell out of the visible mesh, so any sort of dynamic transforms are quite broken.
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