Skyrim
Raven Witch Low poly 1

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Zerofrost

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Not sure yet about the coat's Feathers disposition.The golden triangles are going to be metallic with reflections in game.

16 comments

  1. Natterforme
    Natterforme
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    I really hope that Fallout 4 will have some level of cloth physics. It would make skirts and capes a more viable design choice. It looks good but its always annoying to weigh the meshes when you know that such elements will stick to the legs and arms in ways that look bad.

    -Natterforme
    1. brokefoot
      brokefoot
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      Tell me about it. If they don't include physics like that, the game will be sh-t. Look at the AC series. They've had physics for how long ? I don't care what people might say - it's long overdue to be included in a Bethesda game. As pretty as a fully modded Skyrim can be, its hindered by - at best - laughable deformations of geometry.
    2. Natterforme
      Natterforme
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      I know for a fact that they made some form of cloth physics on the mod jam (near the end). It might have been limited to world space interactions and might not have been possible on the character but they definitely simulated it to some degree. Combine that with some form of wind physics and seasonal changes and immersion goes up by a factor of ten.

      (Rewatching it just now, they definitely had cloth physics on the npcs because the video showcased it on Giants which means that doing it for the player seems possible.)

      I am surprised that they only did one mod jam session. One week of modding your own game really had a positive effect on creating new content. You would think that they would have done it at least two or three more times.

      -Natterforme
    3. brokefoot
      brokefoot
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      Indeed, indeed. I wonder how Zerofrost will handle that long skirt for this model ? There's only so many 'bones' to weight the damn verts to, you know ? Such a chore when it all goes whack.

      This set looks stellar, though. Gonna be a hit, for sure.
    4. Zerofrost
      Zerofrost
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      "I wonder how Zerofrost will handle that long skirt for this model ?"

      There is nothing to handle,it will be business as usual.lol
  2. oregano
    oregano
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    • 11 kudos
    incredible work, will there be a male version? i know from previous work that you do not work like that, but im still asking for this armor to be sure, i really like the one on the right, with the shorter dress and no cape, capes tend to look bad in this game animation wise so i stay away from them. I hope you will make the cape a separate piece
    1. Zerofrost
      Zerofrost
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      Sorry no male version.I usually do a gender at a time,my next mod will be male though.The cape will be separate ,there is going to be 2 version of the dress short and long.
  3. jojjo
    jojjo
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    AC, SWTFU, even the darn D3 (imagine those puny "characters") have cloth physics. Only our game got some rudiment tail-skirt physics. Pity.

    Hi, Zerofrost, pleasure to see you making the next masterpiece. Godspeed.
  4. warmok
    warmok
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    body weight?
  5. letthehammerfall
    letthehammerfall
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    • 21 kudos
    welcome back, Zero. good work.
  6. DJsphinx
    DJsphinx
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    • 5 kudos
    300.000 poly ? lol

    well not sure how many polycount zerofrost runs with maybe 25.000 or 30.000?
    1. Zerofrost
      Zerofrost
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      • 2,925 kudos
      lol This costume is 13750 polys.The zbrush sculpt version goes way above the million of polygons though and obviously i can't use that.
  7. Finduilas80
    Finduilas80
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    • 28 kudos
    Oh wow, I'm stunned. Looks great!
  8. Heaventhere
    Heaventhere
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    Oh I love this..your armours are amazing
  9. Bowsong
    Bowsong
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    • 73 kudos
    Fantastic work!
  10. ForestTech
    ForestTech
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    That's low poly? Mother of god.

    What does high poly look like then?