Jeclredured - Standing Stones
I'm in the long process of converting a hoard load of retextures of mine and releasing them as modders resources. I've realized in the long run the definition of some of my re-textures needed to match the scale of the static in-game, so I toned down a lot of the defined details in all the textures to match the scale of an object in-game. Since the scale of an object hinders the texture, I've decided to slowly build up a release containing the maximum definition of my final retextures & remeshes I will release as resources for use with up-scale/mega sized statics ie. mega sized tileset dungeons/caves/architecture..
The previews/images here are a cross between the maximum definition, and the scaled/toned down texture to match the scale of an object/mesh/model.
ENB used to get the HDR and exposure shading in the images: Superb-RL ENB
Example of the kind of up-scaled statics my resource project is aimed at:
This is the maximum definition output of the retexture with reworked normals.