This is the low poly version.I don't now if it's the camera angle but it seems like the head is a bit too big(it kind of looked proportionate in Z brush and my modeling program though)I will adjust it latter before adding the fur strands.
It's definitely the camera angle(perspective view as opposed to orthogonal), i have put the vanilla and my model next to each other.Mine look more buff but as far as the head goes it's almost the same proportion.Since i used the vanilla model proportions as reference to avoid having to deal with rigging issues.I also checked in the rendering software the vanilla head also appear to be bigger than it is.
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It's definitely the camera angle(perspective view as opposed to orthogonal), i have put the vanilla and my model next to each other.Mine look more buff but as far as the head goes it's almost the same proportion.Since i used the vanilla model proportions as reference to avoid having to deal with rigging issues.I also checked in the rendering software the vanilla head also appear to be bigger than it is.