the strangest puzzle of bethesda meshes.... : both arrows and quiver have same identical textures and uv... on the same file pieces of both objects are placed... BUT....models do not point on same texture ...it would make sense ....there are instead 2 perfectly identical files with different names.... 1024X1024.... this is what i call optimization..... or maybe not :/
You'd rather give up about optimization considering Bethesda's Work. i found a new adjective from there ... Bethesdic : which is quickly finished without obsession of the detail, which is roughly done. You know what I mean ?
Forgot to mention how your weapons are fine again Cabal. People like you make the game worth buying.
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i found a new adjective from there ... Bethesdic : which is quickly finished without obsession of the detail, which is roughly done.
You know what I mean ?
Forgot to mention how your weapons are fine again Cabal. People like you make the game worth buying.
ORCSOME!!