Skyrim
7k poly head mesh

Image information

Added on

Uploaded by

elewin

About this image

Notice

This user's image description contains 1 images. Some authors like to showcase more of their work in their image descriptions or use the image description to provide a storyboard for the image provided.

You will need to be logged in before you can see this user's image description.

25 comments

  1. elewin
    elewin
    • BANNED
    • 256 kudos
    Highly experimental version, 10k poly, for those interested. UNP only.

    http://www.mediafire.com/?tss6whvghl6951y


    However, you will have to create your own face morph (tri) files, since the morphs for my custom mesh won't work on the standard UNP body.


    Again, highly experimental WIP, backup your original head mesh.


    Original:



    Re-mesh:



    Let me know how well it works, and its performance impact if there is any (none on my system).
    1. User_23622669
      User_23622669
      • account closed
      • 2 kudos
      thanks man
  2. ninetailed09
    ninetailed09
    • member
    • 0 kudos
    So.. where can I get it?
  3. Pfuscher
    Pfuscher
    • premium
    • 3,414 kudos
    As it doesn't work for npcs, there should be a mod that gives this mesh to the player only. It doesn't talk without mods anyway
  4. LABTECH
    LABTECH
    • member
    • 180 kudos
    I think your image's are some of the very best character face image's I have seen on the nexus for all game's and I hope you complete this, I would like to see how you would create a custom body after finishing and love your work.
    Maybe with a bit of luck when fallout 4 arrives as it is rumoured to be based on the skyrim engine (or the next generation version of it) the asset's can be more easily converted, still we shall have to wait as it look's like that game is a good year or so away yet and beth are keeping mum about it.
  5. jasonispro
    jasonispro
    • member
    • 1 kudos
    need another port for the mesh...
  6. Lordarion76
    Lordarion76
    • supporter
    • 124 kudos
    That´s so freakin´awesome! Amazing work!!!
  7. ZeroKing
    ZeroKing
    • premium
    • 364 kudos
    I'd be down to get 7k.... so far I only managed to get 4k head mesh for UNP.
    1. mortesium
      mortesium
      • account closed
      • 2 kudos
      ZeroKing where did you find a working 4k head mesh? I guess no one made any new progression on a 10k poly face.
  8. newmiller
    newmiller
    • member
    • 902 kudos
    Thanks to MacKom for the link
    Animation Tools N2 _edit TRI files_ by Anton
    now i have a large folder with obj files
    Ahahah lol, is it needed not only to create all expressions for femalehead .tri but also brows and mouth tri files?
    Well I wish to say 'good luck' to person who decide to do it
    Ok lets count what amount of work is needed to be done: 45 obj files from each .tri (I extracted femalehead and femalebrows.... also I suppose it is few .tri files more needed to be re-maded)...
    After that calculations I precisely doubt that the work can be done by one person...
    Ok maybe it is needed some special software for fast creating of face expressions for skyrim... Or just create .tri files without face expressions - but it is bad option...
    1. Incensement
      Incensement
      • supporter
      • 20 kudos
      Yea I already died a little inside when I took a look at the FemaleHeadChargen.tri because I wanted to make vampire fangs not limited to being a vampire.
  9. xs2reality
    xs2reality
    • premium
    • 234 kudos
    Holy crap... can't wait...
  10. elewin
    elewin
    • BANNED
    • 256 kudos
    @newmiller

    Well, I would share my morph files if I could, but I rigged them for my 7k poly custom body head mesh, and the one I made for UNP/UNPB is a 10k poly head mesh, so the morph files will not be compatible.

    I also really don't want to have to go back and redo the morphs for the 10k head mesh, the whole process is painful to say the least...

    I'm just putting the mesh out there for someone with enough dedication to complete it.
    1. newmiller
      newmiller
      • member
      • 902 kudos
      ok I agree to test how it work with 10k head mesh
      upload it somewhere please
      and.... was it really so long and boring as I suppose (to create all expressions, it is needed to make weightpaint of head and animate (or set some pose) it with some armature (don't know how it is called in 3dMax), am I right)?