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25 comments
http://www.mediafire.com/?tss6whvghl6951y
However, you will have to create your own face morph (tri) files, since the morphs for my custom mesh won't work on the standard UNP body.
Again, highly experimental WIP, backup your original head mesh.
Original:
Re-mesh:
Let me know how well it works, and its performance impact if there is any (none on my system).
Maybe with a bit of luck when fallout 4 arrives as it is rumoured to be based on the skyrim engine (or the next generation version of it) the asset's can be more easily converted, still we shall have to wait as it look's like that game is a good year or so away yet and beth are keeping mum about it.
Animation Tools N2 _edit TRI files_ by Anton
now i have a large folder with obj files
Ahahah lol, is it needed not only to create all expressions for femalehead .tri but also brows and mouth tri files?
Well I wish to say 'good luck' to person who decide to do it
Ok lets count what amount of work is needed to be done: 45 obj files from each .tri (I extracted femalehead and femalebrows.... also I suppose it is few .tri files more needed to be re-maded)...
After that calculations I precisely doubt that the work can be done by one person...
Ok maybe it is needed some special software for fast creating of face expressions for skyrim... Or just create .tri files without face expressions - but it is bad option...
Well, I would share my morph files if I could, but I rigged them for my 7k poly custom body head mesh, and the one I made for UNP/UNPB is a 10k poly head mesh, so the morph files will not be compatible.
I also really don't want to have to go back and redo the morphs for the 10k head mesh, the whole process is painful to say the least...
I'm just putting the mesh out there for someone with enough dedication to complete it.
upload it somewhere please
and.... was it really so long and boring as I suppose (to create all expressions, it is needed to make weightpaint of head and animate (or set some pose) it with some armature (don't know how it is called in 3dMax), am I right)?