Skyrim
New look

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d0kefish

About this image

Snap of a new mesh and texture.

2 comments

  1. d0kefish
    d0kefish
    • member
    • 8 kudos
    Thanks for the feedback, textures are actually made by me, i know they are terrible, but actually that sword was the first texture i ever made.
  2. Syncing
    Syncing
    • premium
    • 57 kudos
    Still in WIP?
    Here's some critic:

    1. Your base (practically your "background" like metal or stuff, you know, the material the object is made from) is only color. Search for tutorials how to make metal bases. But don't try to take a photo of metal for it since photo textures come out shitty (if not used right) in games.
    2. The scratches are to random. They make no sense. It looks like someone scratched a gummy eraser with his finger nail. Try to avoid that by thinking where the scratches belong before painting them. Scratches belong to the edges of an object like the sharp edges or a blade bcs there's where the most heavy usage of the metal is.
    3. The lightning. The engine skyrim uses, uses a lot of normal and spec maps. It's a current gen engine and current gen engines don't need (pure) static shading like you have it. If you use a 3D-modeling program like 3Ds max make a AO-map (ambient occlusion) and use it to make some smooth shadows at places they look good. But not for e.g. the blade. The engine should be good enough to make the shading on the blade.

    The model, well, it's a really basic one but every beginning is small. It looks like it doesnt waste polys and that's good. Nothign big to say.

    If I said something you already know, sry bout that. I'm looking forward to this

    ~Sync