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I have ENBseries 099 in use, just wanted to actually play a bit instead of tweaking then i came across this scene doing the thieves guild quest :3
4 comments
The important stuff after the [INPUT] Section
[EFFECT]
EnableBloom=true
EnableAdaptation=true
UseOriginalPostProcessing=false
EnableAmbientOcclusion=false
[BLOOM]
Quality=2.0
BlueShiftAmount=5.0
Radius1=2.0
Radius2=2.0
Amount=1.0
Contrast=2.0
[CAMERAFX]
LenzReflectionIntensity=2.0
LenzReflectionPower=2.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationTime=0.01
AdaptationMin=0.1
AdaptationMax=1.0
AdaptationMinMultiplier=1.0
AdaptationMaxMultiplier=1.0
[SKY]
Enable=true
StarsIntensity=1.2
StarsCurve=0.7
AuroraBorealisIntensity=0.7
AuroraBorealisCurve=1.0
CloudsIntensity=1.5
CloudsCurve=3.5
CloudsDesaturation=0.3
SunIntensity=1.0
SunDesaturation=0.0
GradientIntensity=1.0
GradientDesaturation=0.0
GradientTopIntensity=1.5
GradientTopCurve=2.3
GradientMiddleIntensity=2.0
GradientMiddleCurve=2.3
GradientHorizonIntensity=2.5
GradientHorizonCurve=2.3
SunCoronaIntensity=20.0
SunCoronaCurve=2.0
SunCoronaDesaturation=0.0
MoonIntensity=0.5
MoonCurve=0.5
MoonDesaturation=0.0
[ENVIRONMENT]
DirectLightingIntensity=1.0
DirectLightingCurve=2.0
DirectLightingDesaturation=0.0
SpecularAmountMultiplier=1.2
SpecularPowerMultiplier=1.8
SpecularFromLight=1.0
AmbientLightingIntensity=1.5
AmbientLightingCurve=4.0
AmbientLightingDesaturation=0.0
PointLightingIntensity=1.5
PointLightingCurve=1.0
PointLightingDesaturation=1.0
ColorPow=1.7
FogColorMultiplier=0.7
FogColorCurve=1.7
[OBJECT]
SubSurfaceScatteringMultiplier=1.0
SubSurfaceScatteringPower=1.0
[LIGHTSPRITE]
Intensity=1.0
Curve=1.0
[FIRE]
Intensity=3.5
Curve=2.0
[SSAO_SSIL]
SamplingQuality=0.5
SamplingRange=0.7
SizeScale=0.4
SourceTexturesScale=0.5
FilterQuality=1
AOAmount=1.0
ILAmount=2.0
[COLORCORRECTION]
UsePaletteTexture=false
May I ask what settings you are using for enb?