SKYRIM
  • written by 3jiou   21 November 2012 10:27:59   39278 views   4 likes

    Divine Magic

    Divine Magic


    Champions of Light: Those that believe in all that is good and lawful, take up the call to smite all those that are do not belong in this world; the Paladin, Priest and Cleric will learn Holy Bolt, Divine Armor, Consecration, Prayer of Healing, Spear of Light and Divine Light.


    The caster knows the true power of healing allies or blasting foes. A Champions of Light, when dawn breaks there is a sense of more purpose and determination, creating deadlier bolts to those that oppose or greater restoration for those that follow the righteous cause.

    Holy Bolt
    Blasts the target with light, causing x healing to an ally or half that as divine damage to an enemy
    Restoration - Apprentice

    Power
    Increases Holy Bolt damage and healing by 50%
    Conviction
    Holy Bolt deals 50% more damage to undead
    Binding Heal
    If you heal or deal damage with Holy Bolt, heals you for 50% of healing or damage done
    Redemption
    Resurrects fallen allies. Has no effect when in combat.
    Justice
    Increases friendly target's melee damage by 33% for 10 sec; decreases enemy target's armor rating by 100 for 10 sec
    Spirit Guard
    Protects the target with divine shield for 20 sec, absorbing up to 200 points of damage. When the effect ends, Spirit Guard can't be re-applied for the next 20 sec
    Spiritual Attunement
    When Holy Bolt heals the target with 25% health or less, increases your healing spells effectiveness by 35% for 15 sec. When Holy Bolt deals damage to the target with 25% health or less, increases your spell damage by 35% for 15 sec. Only one Spiritual Attunement can be active at a time.


    Solar-light fills the body, imbuing the caster with powers normally reserved for the immortals of legend. However, a Champion of Light, doesn’t seem quite right, at night.
    Divine Armor
    Imbues the caster with divine energy, reducing damage taken by 10% for x sec
    Alteration - Adept

    Beacon of Light
    At daytime your Divine Armor bolsters the spirit of your allies, restoring health, stamina and magicka when in combat
    Holy Avenger
    Increases damage dealt to undead by 30%
    Power of the Light
    Increases your healing spells effectiveness by 25% when cast from 6:00 to 19:00
    Pursuit
    While Divine Armor is active, instantly teleports you towards the enemy target that is in a distance. Works only if you have a melee weapon equipped
    Divine Insight
    Reduces magicka cost for all spells by 15%
    Crusade
    Increases your physical damage by 25% when cast from 6:00 to 19:00
    Divine Intervention
    Grants immunity to all damage for 7 seconds if your health drops below 25%. Can't occur more than once per minute or at night


    They have discovered the knowledge of replenishing life force, as well as the magick user’s essence; magicka. The Paladin uses divine arcanes to create armors that could not possibly be forged by man's simply hammer.
    Divine Light
    Restores x health to the caster
    Restoration - Apprentice

    Power
    Increases Divine Light effectiveness by 50%
    Divine Aegis
    If your health drops below 50%, Divine Light protects you with divine shield for 20 sec, absorbing up to 200 points of damage. When the effect ends, Divine Aegis can't be re-applied for the next 20 sec
    Divine Mind
    Divine Light has a chance to restore twice as much health
    Daybreak
    Increases Divine Light effectiveness by 50% if cast from 6:00 to 19:00
    Halo
    Divine Light has a chance to apply healing-over-time effect for 5 seconds
    Revelation
    If you cast Divine Light at full health, it restores magicka
    instead
    Shining Will
    Divine Light has a chance to apply Shining Will effect, that lasts for 15 seconds and reduces magicka cost for all spells by 100%


    Consecration
    Consecrates the ground beneath the caster feet for 60 sec, restoring x magicka each 3 seconds to all allies within 15 ft.
    Restoration - Apprentice

    Power
    Increases Consecration effectiveness by 50%
    Warrior of the Light
    While standing on sacred ground your power attacks cost 50% less stamina, and your shield blocks 25% more damage
    Sanctuary
    Consecration also heals you and your allies
    Holy Light
    All undeads in the vicinity take x fire damage each 3 second
    Steadiness
    While standing on sacred ground you are immune to stagger effects
    Pain Suppression
    While you are standing on sacred ground, reduces incoming magic damage by 20%
    Insight
    While standing on sacred ground your spells gain twice as much experience


    Prayer of Healing
    Restores x health to all allies in a 15 ft radius.
    Restoration - Expert

    Power
    Increases Prayer of Healing effectiveness by 50%
    Divine Ward
    Increases magic resistance by 25% for 10 sec
    Speed of Light
    Increases speed by 33% for 10 sec
    Renew
    Applies healing over time effect for 6 sec
    Regeneration
    Increases target's health regeneration by 100% for 30 sec
    Blessing of Light
    Applies Blessing of Light to the target for 10 sec. If the
    target is struck, Blessing of Light restores health equal to
    25% of target's current health
    Retribution
    Causes damage equal to 50% of healing amount to all enemies within 15 ft radius


    Spear of Light
    Strikes the target with divine energy, causing x damage.
    Restoration - Adept

    Power
    Increases Spear of Light damage by 50%
    Fatigue
    Spear of Light damages target's stamina and magicka
    Smite
    Spear of Light has a chance to knockdown the target
    Divine Might
    Spear of Light deals tripple damage to undeads
    Searing Light
    When Spear of Light strikes the target, emits a wave of searing light that damages all targets in the vicinity, causing fire damage over 3 sec
    Arkay's Benevolence
    If Spear of Light strikes undead target, creates a wave of
    healing energy, restoring health to all friendly targets in
    the vicinity
    Sunshine
    Increases Spear of Light damage by 50% if cast from
    6:00 to 19:00

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