written by 3jiou
21 November 2012 10:27:59
Champions of Light: Those that believe in all that is good and lawful, take up the call to smite all those that are do not belong in this world; the Paladin, Priest and Cleric will learn Holy Bolt, Divine Armor, Consecration, Prayer of Healing, Spear of Light and Divine Light.
The caster knows the true power of healing allies or blasting foes. A Champions of Light, when dawn breaks there is a sense of more purpose and determination, creating deadlier bolts to those that oppose or greater restoration for those that follow the righteous cause. Holy Bolt Blasts the target with light, causing x healing to an ally or half that as divine damage to an enemy Restoration - Apprentice
Power Increases Holy Bolt damage and healing by 50% Conviction Holy Bolt deals 50% more damage to undead Binding Heal If you heal or deal damage with Holy Bolt, heals you for 50% of healing or damage done Redemption Resurrects fallen allies. Has no effect when in combat. Justice Increases friendly target's melee damage by 33% for 10 sec; decreases enemy target's armor rating by 100 for 10 sec Spirit Guard Protects the target with divine shield for 20 sec, absorbing up to 200 points of damage. When the effect ends, Spirit Guard can't be re-applied for the next 20 sec Spiritual Attunement When Holy Bolt heals the target with 25% health or less, increases your healing spells effectiveness by 35% for 15 sec. When Holy Bolt deals damage to the target with 25% health or less, increases your spell damage by 35% for 15 sec. Only one Spiritual Attunement can be active at a time.
Solar-light fills the body, imbuing the caster with powers normally reserved for the immortals of legend. However, a Champion of Light, doesn’t seem quite right, at night. Divine Armor Imbues the caster with divine energy, reducing damage taken by 10% for x sec Alteration - Adept
Beacon of Light At daytime your Divine Armor bolsters the spirit of your allies, restoring health, stamina and magicka when in combat Holy Avenger Increases damage dealt to undead by 30% Power of the Light Increases your healing spells effectiveness by 25% when cast from 6:00 to 19:00 Pursuit While Divine Armor is active, instantly teleports you towards the enemy target that is in a distance. Works only if you have a melee weapon equipped Divine Insight Reduces magicka cost for all spells by 15% Crusade Increases your physical damage by 25% when cast from 6:00 to 19:00 Divine Intervention Grants immunity to all damage for 7 seconds if your health drops below 25%. Can't occur more than once per minute or at night
They have discovered the knowledge of replenishing life force, as well as the magick user’s essence; magicka. The Paladin uses divine arcanes to create armors that could not possibly be forged by man's simply hammer. Divine Light Restores x health to the caster Restoration - Apprentice
Power Increases Divine Light effectiveness by 50% Divine Aegis If your health drops below 50%, Divine Light protects you with divine shield for 20 sec, absorbing up to 200 points of damage. When the effect ends, Divine Aegis can't be re-applied for the next 20 sec Divine Mind Divine Light has a chance to restore twice as much health Daybreak Increases Divine Light effectiveness by 50% if cast from 6:00 to 19:00 Halo Divine Light has a chance to apply healing-over-time effect for 5 seconds Revelation If you cast Divine Light at full health, it restores magicka instead Shining Will Divine Light has a chance to apply Shining Will effect, that lasts for 15 seconds and reduces magicka cost for all spells by 100%
Consecration Consecrates the ground beneath the caster feet for 60 sec, restoring x magicka each 3 seconds to all allies within 15 ft. Restoration - Apprentice
Power Increases Consecration effectiveness by 50% Warrior of the Light While standing on sacred ground your power attacks cost 50% less stamina, and your shield blocks 25% more damage Sanctuary Consecration also heals you and your allies Holy Light All undeads in the vicinity take x fire damage each 3 second Steadiness While standing on sacred ground you are immune to stagger effects Pain Suppression While you are standing on sacred ground, reduces incoming magic damage by 20% Insight While standing on sacred ground your spells gain twice as much experience
Prayer of Healing Restores x health to all allies in a 15 ft radius. Restoration - Expert
Power Increases Prayer of Healing effectiveness by 50% Divine Ward Increases magic resistance by 25% for 10 sec Speed of Light Increases speed by 33% for 10 sec Renew Applies healing over time effect for 6 sec Regeneration Increases target's health regeneration by 100% for 30 sec Blessing of Light Applies Blessing of Light to the target for 10 sec. If the target is struck, Blessing of Light restores health equal to 25% of target's current health Retribution Causes damage equal to 50% of healing amount to all enemies within 15 ft radius
Spear of Light Strikes the target with divine energy, causing x damage. Restoration - Adept
Power Increases Spear of Light damage by 50% Fatigue Spear of Light damages target's stamina and magicka Smite Spear of Light has a chance to knockdown the target Divine Might Spear of Light deals tripple damage to undeads Searing Light When Spear of Light strikes the target, emits a wave of searing light that damages all targets in the vicinity, causing fire damage over 3 sec Arkay's Benevolence If Spear of Light strikes undead target, creates a wave of healing energy, restoring health to all friendly targets in the vicinity Sunshine Increases Spear of Light damage by 50% if cast from 6:00 to 19:00