written by 3jiou
21 November 2012 10:08:43
Lords of Death: Those that dwell in the shadow realms; the Necromancer, Death Knight, Nightcrawler, Warlock and other Shadow Mages who study the dark arts, will learn the Decay, Doom, Death Grasp, Blood Plague, Death Coil, Cloak of Shadows and Animate Dead spells.
The Necromancer is imbued with the power of decay causing victims to wither with disease. They feed off suffering, giving rise to vampiric like healing, weakening their foes and finally delivering deaths immortal embrace. Decay Creates a pestilence on the target, causing x disease damage per sec for x sec Destruction - Apprentice
Power Increases Decay damage by 50% Torment Increases Decay duration by 50%, decreases magicka cost by 25% Vampirism Each tick restores 3 to 4 health to the caster Siphon Each tick restores 3 to 4 magicka to the caster Provoke the Death When you infect the target with Decay, for 5 sec afterwards your Death Coil will cost 50% less magicka Corruption Reduces target's armor by 100 for 10 sec Soulreaper If the target dies while Decay is active, restores 10 to 80 health to the caster and increases spell damage by 10% for 60 sec. This effect stacks.
The caster drains the very essence of life and magicka from their victims into themselves. A true master of the dark arts then channels this force by sending it out as negative energy, a substance that protects the caster and hurts the attacker. Doom Curses the target, causing x disease damage per sec for x sec Destruction - Adept
Power Increases Doom damage by 50% Torment Increases Doom duration by 50%, decreases magicka cost by 25% Drain Each tick restores 5 to 7 health to the caster Death Vortex When the target dies, draws all enemy targets in a 20 ft radius to target's location, slowing them for 5 sec Vengeful Souls When you cast Doom, paralizes the target for 3 sec, consuming a black gem. This effect can't occur more than once in a minute per target. In addition, increases a chance to gain a black gem when you kill the target with Death Coil while Doom is active Insult Each tick has a chance to stagger the target Entropy Each tick has a chance to instantly deal 5 to 130 disease damage to the target
Relishing in their victim’s pain, a shadowy bolt has been known to break limb from body on its journey from out of the underworld. Those that don’t run off in terror are afflicted by the stench of dying and will feel the full might of the bolt. Death Coil Projects a bolt of dark energy, causing x disease damage to the target Destruction - Adept
Power Increases Death Coil damage by 50% Torture Death Coil decreases target's disease resistance by 25% for 15 sec Terror Death Coil has a chance to force the target to flee in fear, restoring 40 to 80 health to the caster Master of the Dead Death Coil has a chance to instantly kill undead targets Death Nova If the target is afflicted with Blood Plague, Doom or Decay, emits a wave of death that will deplete life from any targets in the vicinity Jinx Death Coil has a chance to apply Decay on the target that lasts for 50% of its normal duration Soulsteal When Death Coil kills the target, there's a chance to gain a black gem.
Protected by a veil of shadows, it absorbs attacks, disease and poison, sometimes sending it back to enemies. A master of the night, the change comes on as the sun goes down giving the Nightcrawler supernatural speed and the Lords of Death more power. Cloak of Shadows Protects the caster with shadows, reducing damage taken by 10% for x sec Alteration - Adept
Lichborn Cloak of Shadows increases your disease resistance by 50% Deadborn Cloak of Shadows increases your poison resistance by 50% Boethia's Embrace Each enemy in melee range will be struck with poison Shadow Armor Increases your armor by 150 Nightcrawler Cloak of Shadows increases your movement speed by 33% when cast from 19:00 to 6:00 Unholy Aura At night, Cloak of Shadows reanimates nearest dead bodies to fight for you for 30 sec. Requires a black gem per reanimated corpse. When the effect ends there's a chance to get a black gem back. Nightfall Cloak of Shadows increases damage of Decay, Doom, Blood Blague and Death Coil by 33% when cast from 19:00 to 6:00
Evoking dark energies that bind life forces, foes are unnaturally drawn to the caster. Disease comes quickly, with death soon to follow. Those unfortunate to enough to roam during the twilight hours, might encounter the Nightcrawler, who is known to paralyze others with fear. Death Grasp Draws the target towards the caster. Has no effect on the same target for 10 sec Alteration - Apprentice
Blood Fever Infects the target with Blood Fever, causing disease damage over 5 sec Disorient Disorients the target for 5 sec Daze The target will flee in fear for 8 sec Imminent Death If the target is at or below 25% health, you gain Imminent Death effect, that increases your damage by 50% for 10 sec Affiliation Death Grasp also infects the target with Decay that lasts for 50% of its normal duration Dark Arts If the target is too close, Death Grasp will push the target away instead Dark Bargain Death Grasp will no longer draw the target towards the caster, instead, it will paralyze the target for 3 sec
The dead do not suffer the living to pass. Animated Dead Summons 3 Deathguards for x sec Conjuration - Apprentice
Afterlife Increases Animated Dead duration by 100% Death's Embrace Increases the minion's health, stamina and magicka by 5% per your level Dead's Aegis Increases your minion's armor by 250 Power of the Dead Increases your minion's physical damage by 50% Will of the Dead Increases your minion's magic resistance by 50% Deathfury Your minions explode upon death, dealing poison damage in a small area Poison Cloak Your minions deal poison damage to all enemies in melee range
Blood Plague Infects the target with plague, causing x disease damage each 5 seconds for x seconds. Destruction - Adept
Agony Increases Blood Plague strength by 50% Lifebane Living targets take double damage Pestilence If the target dies while Blood Plague is active, creates a plague cloud that will struck all targets in a 10 ft radius with disease for 10 sec Cramp Decreases interval between each tick by 1 sec Devour Blood Plague restores health to the caster equal to 50% of periodic damage done Flesheaters On each tick Blood Plague spawns a flesheater that will attack anything nearby for 10 sec Sudden Death On each tick Blood Plague has a chance to deal damage equal to 50% of your current health to you and your target