SKYRIM
  • written by 3jiou   21 November 2012 10:08:43   74532 views   6 likes

    Death Magic

    Death Magic


    Lords of Death: Those that dwell in the shadow realms; the Necromancer, Death Knight, Nightcrawler, Warlock and other Shadow Mages who study the dark arts, will learn the Decay, Doom, Death Grasp, Blood Plague, Death Coil, Cloak of Shadows and Animate Dead spells.


    The Necromancer is imbued with the power of decay causing victims to wither with disease. They feed off suffering, giving rise to vampiric like healing, weakening their foes and finally delivering deaths immortal embrace.

    Decay
    Creates a pestilence on the target, causing x disease damage per sec for x sec
    Destruction - Apprentice

    Power
    Increases Decay damage by 50%
    Torment
    Increases Decay duration by 50%, decreases magicka cost by 25%
    Vampirism
    Each tick restores 3 to 4 health to the caster
    Siphon
    Each tick restores 3 to 4 magicka to the caster
    Provoke the Death
    When you infect the target with Decay, for 5 sec afterwards your Death Coil will cost 50% less magicka
    Corruption
    Reduces target's armor by 100 for 10 sec
    Soulreaper
    If the target dies while Decay is active, restores 10 to 80 health to the caster and increases spell damage by 10% for 60 sec. This effect stacks.


    The caster drains the very essence of life and magicka from their victims into themselves. A true master of the dark arts then channels this force by sending it out as negative energy, a substance that protects the caster and hurts the attacker.
    Doom
    Curses the target, causing x disease damage per sec for x sec
    Destruction - Adept

    Power
    Increases Doom damage by 50%
    Torment
    Increases Doom duration by 50%, decreases magicka cost by 25%
    Drain
    Each tick restores 5 to 7 health to the caster
    Death Vortex
    When the target dies, draws all enemy targets in a 20 ft radius to target's location, slowing them for 5 sec
    Vengeful Souls
    When you cast Doom, paralizes the target for 3 sec, consuming a black gem. This effect can't occur more than once in a minute per target. In addition, increases a chance to gain a black gem when you kill the target with Death Coil while Doom is active
    Insult
    Each tick has a chance to stagger the target
    Entropy
    Each tick has a chance to instantly deal 5 to 130 disease damage to the target


    Relishing in their victim’s pain, a shadowy bolt has been known to break limb from body on its journey from out of the underworld. Those that don’t run off in terror are afflicted by the stench of dying and will feel the full might of the bolt.
    Death Coil
    Projects a bolt of dark energy, causing x disease damage to the target
    Destruction - Adept

    Power
    Increases Death Coil damage by 50%
    Torture
    Death Coil decreases target's disease resistance by 25% for 15 sec
    Terror
    Death Coil has a chance to force the target to flee in fear, restoring 40 to 80 health to the caster
    Master of the Dead
    Death Coil has a chance to instantly kill undead targets
    Death Nova
    If the target is afflicted with Blood Plague, Doom or Decay, emits a wave of death that will deplete life from any targets in the vicinity
    Jinx
    Death Coil has a chance to apply Decay on the target that lasts for 50% of its normal duration
    Soulsteal
    When Death Coil kills the target, there's a chance to gain a black gem.


    Protected by a veil of shadows, it absorbs attacks, disease and poison, sometimes sending it back to enemies. A master of the night, the change comes on as the sun goes down giving the Nightcrawler supernatural speed and the Lords of Death more power.
    Cloak of Shadows
    Protects the caster with shadows, reducing damage taken by 10% for x sec
    Alteration - Adept

    Lichborn
    Cloak of Shadows increases your disease resistance by 50%
    Deadborn
    Cloak of Shadows increases your poison resistance by 50%
    Boethia's Embrace
    Each enemy in melee range will be struck with poison
    Shadow Armor
    Increases your armor by 150
    Nightcrawler
    Cloak of Shadows increases your movement speed by 33% when cast from 19:00 to 6:00
    Unholy Aura
    At night, Cloak of Shadows reanimates nearest dead bodies to fight for you for 30 sec. Requires a black gem per reanimated corpse. When the effect ends there's a chance to get a black gem back.
    Nightfall
    Cloak of Shadows increases damage of Decay, Doom, Blood Blague and Death Coil by 33% when cast from 19:00 to 6:00


    Evoking dark energies that bind life forces, foes are unnaturally drawn to the caster. Disease comes quickly, with death soon to follow. Those unfortunate to enough to roam during the twilight hours, might encounter the Nightcrawler, who is known to paralyze others with fear.
    Death Grasp
    Draws the target towards the caster. Has no effect on the same target for 10 sec
    Alteration - Apprentice

    Blood Fever
    Infects the target with Blood Fever, causing disease damage over 5 sec
    Disorient
    Disorients the target for 5 sec
    Daze
    The target will flee in fear for 8 sec
    Imminent Death
    If the target is at or below 25% health, you gain Imminent Death effect, that increases your damage by 50% for 10 sec
    Affiliation
    Death Grasp also infects the target with Decay that lasts for 50% of its normal duration
    Dark Arts
    If the target is too close, Death Grasp will push the target away instead
    Dark Bargain
    Death Grasp will no longer draw the target towards the caster, instead, it will paralyze the target for 3 sec


    The dead do not suffer the living to pass.
    Animated Dead
    Summons 3 Deathguards for x sec
    Conjuration - Apprentice

    Afterlife
    Increases Animated Dead duration by 100%
    Death's Embrace
    Increases the minion's health, stamina and magicka by
    5% per your level
    Dead's Aegis
    Increases your minion's armor by 250
    Power of the Dead
    Increases your minion's physical damage by 50%
    Will of the Dead
    Increases your minion's magic resistance by 50%
    Deathfury
    Your minions explode upon death, dealing poison damage in a small area
    Poison Cloak
    Your minions deal poison damage to all enemies in melee range


    Blood Plague
    Infects the target with plague, causing x disease damage each 5 seconds for x seconds.
    Destruction - Adept

    Agony
    Increases Blood Plague strength by 50%
    Lifebane
    Living targets take double damage
    Pestilence
    If the target dies while Blood Plague is active, creates a plague cloud that will struck all targets in a 10 ft radius with disease for 10 sec
    Cramp
    Decreases interval between each tick by 1 sec
    Devour
    Blood Plague restores health to the caster equal to
    50% of periodic damage done
    Flesheaters
    On each tick Blood Plague spawns a flesheater that will attack anything nearby for 10 sec
    Sudden Death
    On each tick Blood Plague has a chance to deal damage
    equal to 50% of your current health to you and your target

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